Title: [173208] trunk/Source/WebCore
- Revision
- 173208
- Author
- [email protected]
- Date
- 2014-09-03 10:05:08 -0700 (Wed, 03 Sep 2014)
Log Message
Simplify DOMTimer::adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary
https://bugs.webkit.org/show_bug.cgi?id=136402
Reviewed by Andreas Kling.
When the minimum DOM timer interval changes, the Page updates all DOMTimers accordingly.
Updating the fire/repeat interval on TimerBase requires a delta, but in
DOMTimer::adjustMinimumTimerInterval we have the new requested interval. In the case of
timers we can get the current interval to calculate the delta by calling repeatInterval(),
but in the case of one-shot timers neither TimerBase nor DOMTimer have store the interval
that was actually set for the timer (DOMTimer knows the original, unadjusted timer, but
not the actual interval). The way this currently works is that when the minimum interval
changes, Page calls adjustMinimumTimerInterval providing the previous minimum. If the
timer is one-shot, then adjustMinimumTimerInterval will use this to compute the delta
based on what the interval would have been.
We can simplify & unify with the code to throttle interval timers when the nesting
threshold is hit, by instead tracking the current timer interval as a member on DOMTimer &
using this to compute the delta in all cases.
* dom/ScriptExecutionContext.cpp:
(WebCore::ScriptExecutionContext::adjustMinimumTimerInterval):
- adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary
* page/DOMTimer.cpp:
(WebCore::DOMTimer::DOMTimer):
initialize m_currentTimerInterval
(WebCore::DOMTimer::fired):
- when the nesting level changes (potentially triggering throttling) just call updateTimerIntervalIfNecessary
(WebCore::DOMTimer::updateTimerIntervalIfNecessary):
- compute delta based on m_currentTimerInterval
(WebCore::DOMTimer::intervalClampedToMinimum):
- this now always takes m_originalInterval and scriptExecutionContext()->minimumTimerInterval()
as its inputs, so remove arguments.
(WebCore::DOMTimer::adjustMinimumTimerInterval): Deleted.
- adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary
* page/DOMTimer.h:
- adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary, added m_currentTimerInterval
Modified Paths
Diff
Modified: trunk/Source/WebCore/ChangeLog (173207 => 173208)
--- trunk/Source/WebCore/ChangeLog 2014-09-03 16:12:00 UTC (rev 173207)
+++ trunk/Source/WebCore/ChangeLog 2014-09-03 17:05:08 UTC (rev 173208)
@@ -1,3 +1,43 @@
+2014-08-29 Gavin Barraclough <[email protected]>
+
+ Simplify DOMTimer::adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary
+ https://bugs.webkit.org/show_bug.cgi?id=136402
+
+ Reviewed by Andreas Kling.
+
+ When the minimum DOM timer interval changes, the Page updates all DOMTimers accordingly.
+ Updating the fire/repeat interval on TimerBase requires a delta, but in
+ DOMTimer::adjustMinimumTimerInterval we have the new requested interval. In the case of
+ timers we can get the current interval to calculate the delta by calling repeatInterval(),
+ but in the case of one-shot timers neither TimerBase nor DOMTimer have store the interval
+ that was actually set for the timer (DOMTimer knows the original, unadjusted timer, but
+ not the actual interval). The way this currently works is that when the minimum interval
+ changes, Page calls adjustMinimumTimerInterval providing the previous minimum. If the
+ timer is one-shot, then adjustMinimumTimerInterval will use this to compute the delta
+ based on what the interval would have been.
+
+ We can simplify & unify with the code to throttle interval timers when the nesting
+ threshold is hit, by instead tracking the current timer interval as a member on DOMTimer &
+ using this to compute the delta in all cases.
+
+ * dom/ScriptExecutionContext.cpp:
+ (WebCore::ScriptExecutionContext::adjustMinimumTimerInterval):
+ - adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary
+ * page/DOMTimer.cpp:
+ (WebCore::DOMTimer::DOMTimer):
+ initialize m_currentTimerInterval
+ (WebCore::DOMTimer::fired):
+ - when the nesting level changes (potentially triggering throttling) just call updateTimerIntervalIfNecessary
+ (WebCore::DOMTimer::updateTimerIntervalIfNecessary):
+ - compute delta based on m_currentTimerInterval
+ (WebCore::DOMTimer::intervalClampedToMinimum):
+ - this now always takes m_originalInterval and scriptExecutionContext()->minimumTimerInterval()
+ as its inputs, so remove arguments.
+ (WebCore::DOMTimer::adjustMinimumTimerInterval): Deleted.
+ - adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary
+ * page/DOMTimer.h:
+ - adjustMinimumTimerInterval -> updateTimerIntervalIfNecessary, added m_currentTimerInterval
+
2014-09-03 Daniel Bates <[email protected]>
[XSLT] Make WebKit build when XSLT is disabled
Modified: trunk/Source/WebCore/dom/ScriptExecutionContext.cpp (173207 => 173208)
--- trunk/Source/WebCore/dom/ScriptExecutionContext.cpp 2014-09-03 16:12:00 UTC (rev 173207)
+++ trunk/Source/WebCore/dom/ScriptExecutionContext.cpp 2014-09-03 17:05:08 UTC (rev 173208)
@@ -418,7 +418,7 @@
{
if (minimumTimerInterval() != oldMinimumTimerInterval) {
for (auto& timer : m_timeouts.values())
- timer->adjustMinimumTimerInterval(oldMinimumTimerInterval);
+ timer->updateTimerIntervalIfNecessary();
}
}
Modified: trunk/Source/WebCore/page/DOMTimer.cpp (173207 => 173208)
--- trunk/Source/WebCore/page/DOMTimer.cpp 2014-09-03 16:12:00 UTC (rev 173207)
+++ trunk/Source/WebCore/page/DOMTimer.cpp 2014-09-03 17:05:08 UTC (rev 173208)
@@ -61,6 +61,7 @@
, m_nestingLevel(context->timerNestingLevel())
, m_action(WTF::move(action))
, m_originalInterval(interval)
+ , m_currentTimerInterval(intervalClampedToMinimum())
, m_shouldForwardUserGesture(shouldForwardUserGesture(interval, m_nestingLevel))
{
RefPtr<DOMTimer> reference = adoptRef(this);
@@ -70,11 +71,10 @@
m_timeoutId = context->circularSequentialID();
} while (!context->addTimeout(m_timeoutId, reference));
- double intervalMilliseconds = intervalClampedToMinimum(interval, context->minimumTimerInterval());
if (singleShot)
- startOneShot(intervalMilliseconds);
+ startOneShot(m_currentTimerInterval);
else
- startRepeating(intervalMilliseconds);
+ startRepeating(m_currentTimerInterval);
}
int DOMTimer::install(ScriptExecutionContext* context, std::unique_ptr<ScheduledAction> action, int timeout, bool singleShot)
@@ -142,12 +142,7 @@
if (isActive()) {
if (m_nestingLevel < maxTimerNestingLevel) {
m_nestingLevel++;
-
- double minimumInterval = context->minimumTimerInterval();
- if (repeatInterval() && repeatInterval() < minimumInterval) {
- if (m_nestingLevel == maxTimerNestingLevel)
- augmentRepeatInterval(minimumInterval - repeatInterval());
- }
+ updateTimerIntervalIfNecessary();
}
m_action->execute(context);
@@ -201,31 +196,34 @@
m_action = nullptr;
}
-void DOMTimer::adjustMinimumTimerInterval(double oldMinimumTimerInterval)
+void DOMTimer::updateTimerIntervalIfNecessary()
{
ASSERT(m_nestingLevel <= maxTimerNestingLevel);
if (m_nestingLevel < maxTimerNestingLevel)
return;
- double newMinimumInterval = scriptExecutionContext()->minimumTimerInterval();
- double newClampedInterval = intervalClampedToMinimum(m_originalInterval, newMinimumInterval);
+ double previousInterval = m_currentTimerInterval;
+ m_currentTimerInterval = intervalClampedToMinimum();
- if (repeatInterval()) {
- augmentRepeatInterval(newClampedInterval - repeatInterval());
+ if (previousInterval == m_currentTimerInterval)
return;
- }
- double previousClampedInterval = intervalClampedToMinimum(m_originalInterval, oldMinimumTimerInterval);
- augmentFireInterval(newClampedInterval - previousClampedInterval);
+ if (repeatInterval()) {
+ ASSERT(repeatInterval() == previousInterval);
+ augmentRepeatInterval(m_currentTimerInterval - previousInterval);
+ } else
+ augmentFireInterval(m_currentTimerInterval - previousInterval);
}
-double DOMTimer::intervalClampedToMinimum(int timeout, double minimumTimerInterval) const
+double DOMTimer::intervalClampedToMinimum() const
{
+ ASSERT(scriptExecutionContext());
ASSERT(m_nestingLevel <= maxTimerNestingLevel);
- double intervalMilliseconds = std::max(oneMillisecond, timeout * oneMillisecond);
+ double minimumTimerInterval = scriptExecutionContext()->minimumTimerInterval();
+ double intervalMilliseconds = std::max(oneMillisecond, m_originalInterval * oneMillisecond);
- if (intervalMilliseconds < minimumTimerInterval && m_nestingLevel >= maxTimerNestingLevel)
+ if (intervalMilliseconds < minimumTimerInterval && m_nestingLevel == maxTimerNestingLevel)
intervalMilliseconds = minimumTimerInterval;
return intervalMilliseconds;
}
Modified: trunk/Source/WebCore/page/DOMTimer.h (173207 => 173208)
--- trunk/Source/WebCore/page/DOMTimer.h 2014-09-03 16:12:00 UTC (rev 173207)
+++ trunk/Source/WebCore/page/DOMTimer.h 2014-09-03 17:05:08 UTC (rev 173208)
@@ -44,14 +44,13 @@
static int install(ScriptExecutionContext*, std::unique_ptr<ScheduledAction>, int timeout, bool singleShot);
static void removeById(ScriptExecutionContext*, int timeoutId);
- // Adjust to a change in the ScriptExecutionContext's minimum timer interval.
- // This allows the minimum allowable interval time to be changed in response
- // to events like moving a tab to the background.
- void adjustMinimumTimerInterval(double oldMinimumTimerInterval);
+ // Notify that the interval may need updating (e.g. because the minimum interval
+ // setting for the context has changed).
+ void updateTimerIntervalIfNecessary();
private:
DOMTimer(ScriptExecutionContext*, std::unique_ptr<ScheduledAction>, int interval, bool singleShot);
- double intervalClampedToMinimum(int timeout, double minimumTimerInterval) const;
+ double intervalClampedToMinimum() const;
// SuspendableTimer
virtual void fired() override;
@@ -62,6 +61,7 @@
int m_nestingLevel;
std::unique_ptr<ScheduledAction> m_action;
int m_originalInterval;
+ double m_currentTimerInterval;
bool m_shouldForwardUserGesture;
};
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