Title: [174070] trunk/Source/ThirdParty/ANGLE
Revision
174070
Author
[email protected]
Date
2014-09-29 10:44:47 -0700 (Mon, 29 Sep 2014)

Log Message

[WinCairo] D3D11 is not used by default.
https://bugs.webkit.org/show_bug.cgi?id=137215

Patch by [email protected] <[email protected]> on 2014-09-29
Reviewed by Alex Christensen.

ANGLE_DEFAULT_D3D11 needs to be defined for D3D11 to be used as default.

* ANGLE.vcxproj/libGLESv2Common.props:

Modified Paths

Diff

Modified: trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props (174069 => 174070)


--- trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props	2014-09-29 17:35:28 UTC (rev 174069)
+++ trunk/Source/ThirdParty/ANGLE/ANGLE.vcxproj/libGLESv2Common.props	2014-09-29 17:44:47 UTC (rev 174070)
@@ -5,7 +5,7 @@
   <ItemDefinitionGroup>
     <ClCompile>
       <AdditionalIncludeDirectories>..\src;..\src\libGLESv2;..\include;..\include\KHR;$(DXSDK_DIR)Include</AdditionalIncludeDirectories>
-      <PreprocessorDefinitions>ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NOMINMAX;ANGLE_WEBKIT_WIN;ANGLE_SKIP_DXGI_1_2_CHECK=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <PreprocessorDefinitions>ANGLE_DEFAULT_D3D11=1;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NOMINMAX;ANGLE_WEBKIT_WIN;ANGLE_SKIP_DXGI_1_2_CHECK=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
     </ClCompile>
     <Link>
       <ModuleDefinitionFile>../src/libGLESv2/libGLESv2.def</ModuleDefinitionFile>

Modified: trunk/Source/ThirdParty/ANGLE/ChangeLog (174069 => 174070)


--- trunk/Source/ThirdParty/ANGLE/ChangeLog	2014-09-29 17:35:28 UTC (rev 174069)
+++ trunk/Source/ThirdParty/ANGLE/ChangeLog	2014-09-29 17:44:47 UTC (rev 174070)
@@ -1,3 +1,14 @@
+2014-09-29  [email protected]  <[email protected]>
+
+        [WinCairo] D3D11 is not used by default.
+        https://bugs.webkit.org/show_bug.cgi?id=137215
+
+        Reviewed by Alex Christensen.
+
+        ANGLE_DEFAULT_D3D11 needs to be defined for D3D11 to be used as default.
+
+        * ANGLE.vcxproj/libGLESv2Common.props:
+
 2014-09-19  Daniel Bates  <[email protected]>
 
         Always assume internal SDK when building configuration Production
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