Title: [177198] trunk/Source/WebCore
Revision
177198
Author
[email protected]
Date
2014-12-11 17:41:30 -0800 (Thu, 11 Dec 2014)

Log Message

[iOS] Normalize iOS DeviceOrientation beta/gamma per spec.
https://bugs.webkit.org/show_bug.cgi?id=137134
<radr://problem/9414459>

Patch by Rich Tibbett <[email protected]> on 2014-12-11
Reviewed by Benjamin Poulain.

Normalize DeviceOrientation beta and gamma on iOS to match the
conventions defined in the W3C DeviceOrientation Events specification.

beta values are returned in the range [-180, 180). gamma values are
returned in the range [-90, 90).

* platform/ios/WebCoreMotionManager.mm:

Modified Paths

Diff

Modified: trunk/Source/WebCore/ChangeLog (177197 => 177198)


--- trunk/Source/WebCore/ChangeLog	2014-12-12 01:37:07 UTC (rev 177197)
+++ trunk/Source/WebCore/ChangeLog	2014-12-12 01:41:30 UTC (rev 177198)
@@ -1,3 +1,19 @@
+2014-12-11  Rich Tibbett <[email protected]>
+
+        [iOS] Normalize iOS DeviceOrientation beta/gamma per spec.
+        https://bugs.webkit.org/show_bug.cgi?id=137134
+        <radr://problem/9414459>
+
+        Reviewed by Benjamin Poulain.
+
+        Normalize DeviceOrientation beta and gamma on iOS to match the
+        conventions defined in the W3C DeviceOrientation Events specification.
+
+        beta values are returned in the range [-180, 180). gamma values are
+        returned in the range [-90, 90).
+
+        * platform/ios/WebCoreMotionManager.mm:
+
 2014-12-11  Commit Queue  <[email protected]>
 
         Unreviewed, rolling out r177081.

Modified: trunk/Source/WebCore/platform/ios/WebCoreMotionManager.mm (177197 => 177198)


--- trunk/Source/WebCore/platform/ios/WebCoreMotionManager.mm	2014-12-12 01:37:07 UTC (rev 177197)
+++ trunk/Source/WebCore/platform/ios/WebCoreMotionManager.mm	2014-12-12 01:41:30 UTC (rev 177198)
@@ -252,23 +252,74 @@
         Vector<WebCore::DeviceOrientationClientIOS*> orientationClients;
         copyToVector(m_deviceOrientationClients, orientationClients);
 
-        // Note that the W3C DeviceOrientation specification labels the X axis
-        // as passing between the sides of the device, and the Y axis as passing
-        // from top to bottom of the device. Conventional Tait-Bryan Euler angles
-        // have the X axis pointing forward (the heading of the aircraft, for
-        // example), which is what you would "roll" around, and what the W3C says
-        // is the Y axis. Unfortunately CoreMotion doesn't normalize in the
-        // same order as the W3C requests, so our beta is [-90, 90] and gamma is
-        // [-180, 180]. For most practical uses this is acceptable.
-        // See <rdar://problem/9414459> Normalize our DeviceOrientation beta/gamma per spec
+        // Compose the raw motion data to an intermediate ZXY-based 3x3 rotation
+        // matrix (R) where [z=attitude.yaw, x=attitude.pitch, y=attitude.roll]
+        // in the form:
+        //
+        //   /  R[0]   R[1]   R[2]  \
+        //   |  R[3]   R[4]   R[5]  |
+        //   \  R[6]   R[7]   R[8]  /
 
-        // Rotation around the Z axis (pointing up, normalized to [0, 360] deg).
-        double alpha = rad2deg(attitude.yaw > 0 ? attitude.yaw : (M_PI * 2 + attitude.yaw));
-        // Rotation around the X axis (side to side).
-        double beta = rad2deg(attitude.pitch);
-        // Rotation around the Y axis (top to bottom).
-        double gamma = rad2deg(attitude.roll);
+        double cX = cos(attitude.pitch);
+        double cY = cos(attitude.roll);
+        double cZ = cos(attitude.yaw);
+        double sX = sin(attitude.pitch);
+        double sY = sin(attitude.roll);
+        double sZ = sin(attitude.yaw);
 
+        double R[] = {
+            cZ * cY - sZ * sX * sY,
+            - cX * sZ,
+            cY * sZ * sX + cZ * sY,
+            cY * sZ + cZ * sX * sY,
+            cZ * cX,
+            sZ * sY - cZ * cY * sX,
+            - cX * sY,
+            sX,
+            cX * cY
+        };
+
+        // Compute correct, normalized values for DeviceOrientation from
+        // rotation matrix (R) according to the angle conventions defined in the
+        // W3C DeviceOrientation specification.
+
+        double zRot;
+        double xRot;
+        double yRot;
+
+        if (R[8] > 0) {
+            zRot = atan2(-R[1], R[4]);
+            xRot = asin(R[7]);
+            yRot = atan2(-R[6], R[8]);
+        } else if (R[8] < 0) {
+            zRot = atan2(R[1], -R[4]);
+            xRot = -asin(R[7]);
+            xRot += (xRot >= 0) ? -M_PI : M_PI;
+            yRot = atan2(R[6], -R[8]);
+        } else {
+            if (R[6] > 0) {
+                zRot = atan2(-R[1], R[4]);
+                xRot = asin(R[7]);
+                yRot = -M_PI_2;
+            } else if (R[6] < 0) {
+                zRot = atan2(R[1], -R[4]);
+                xRot = -asin(R[7]);
+                xRot += (xRot >= 0) ? -M_PI : M_PI;
+                yRot = -M_PI_2;
+            } else {
+                zRot = atan2(R[3], R[0]);
+                xRot = (R[7] > 0) ? M_PI_2 : -M_PI_2;
+                yRot = 0;
+            }
+        }
+
+        // Rotation around the Z axis (pointing up. normalized to [0, 360] deg).
+        double alpha = rad2deg(zRot > 0 ? zRot : (M_PI * 2 + zRot));
+        // Rotation around the X axis (top to bottom).
+        double beta  = rad2deg(xRot);
+        // Rotation around the Y axis (side to side).
+        double gamma = rad2deg(yRot);
+
         double heading = (m_headingAvailable && newHeading) ? newHeading.magneticHeading : 0;
         double headingAccuracy = (m_headingAvailable && newHeading) ? newHeading.headingAccuracy : -1;
 
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