Title: [185792] trunk/LayoutTests
- Revision
- 185792
- Author
- [email protected]
- Date
- 2015-06-20 07:26:05 -0700 (Sat, 20 Jun 2015)
Log Message
REGRESSION (r185779): fast/canvas/canvas-too-large-to-draw.html broken prior to El Capitan
This layout test started failing after the fix for:
Extremely large canvas crashes on pre-El Capitan machines
https://bugs.webkit.org/show_bug.cgi?id=146169
<rdar://problem/21410046>
* fast/canvas/canvas-too-large-to-draw.html: Update test for new
expectations after r185779.
Modified Paths
Diff
Modified: trunk/LayoutTests/ChangeLog (185791 => 185792)
--- trunk/LayoutTests/ChangeLog 2015-06-20 11:04:27 UTC (rev 185791)
+++ trunk/LayoutTests/ChangeLog 2015-06-20 14:26:05 UTC (rev 185792)
@@ -1,3 +1,16 @@
+2015-06-20 David Kilzer <[email protected]>
+
+ REGRESSION (r185779): fast/canvas/canvas-too-large-to-draw.html broken prior to El Capitan
+
+ This layout test started failing after the fix for:
+
+ Extremely large canvas crashes on pre-El Capitan machines
+ https://bugs.webkit.org/show_bug.cgi?id=146169
+ <rdar://problem/21410046>
+
+ * fast/canvas/canvas-too-large-to-draw.html: Update test for new
+ expectations after r185779.
+
2015-06-20 Yusuke Suzuki <[email protected]>
[ES6] Destructuring assignment need to accept iterables
Modified: trunk/LayoutTests/fast/canvas/canvas-too-large-to-draw.html (185791 => 185792)
--- trunk/LayoutTests/fast/canvas/canvas-too-large-to-draw.html 2015-06-20 11:04:27 UTC (rev 185791)
+++ trunk/LayoutTests/fast/canvas/canvas-too-large-to-draw.html 2015-06-20 14:26:05 UTC (rev 185792)
@@ -17,8 +17,9 @@
window.testRunner.dumpAsText();
var iOSPlatform = navigator.userAgent.search(/\biPhone OS\b/) != -1;
- var MAX_WIDTH = iOSPlatform ? Math.pow(2, 12) : Math.pow(2, 14);
- var MAX_HEIGHT = iOSPlatform ? Math.pow(2, 12) : Math.pow(2, 14);
+ var OSXYosemiteOrOlder = navigator.userAgent.search(/\bMac OS X 10_(8|9|10)(_[0-9]+)?\b/) != -1;
+ var MAX_WIDTH = iOSPlatform ? Math.pow(2, 12) : (OSXYosemiteOrOlder ? Math.pow(2, 13) : Math.pow(2, 14));
+ var MAX_HEIGHT = MAX_WIDTH;
function fillCanvas(id, width, height) {
var canvas = document.getElementById(id);
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