Title: [193901] trunk/Source/WebKit2
- Revision
- 193901
- Author
- [email protected]
- Date
- 2015-12-10 04:12:17 -0800 (Thu, 10 Dec 2015)
Log Message
[CoordinatedGraphics] Reserve capacity for the children vector in CoordinatedGraphicsScene::setLayerChildrenIfNeeded()
https://bugs.webkit.org/show_bug.cgi?id=152117
Reviewed by Martin Robinson.
* Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp:
(WebKit::CoordinatedGraphicsScene::setLayerChildrenIfNeeded): Reserve the capacity
for the new Vector that will contain the same number of items as the Vector
on the CoordinatedGraphicsLayerState object.
Modified Paths
Diff
Modified: trunk/Source/WebKit2/ChangeLog (193900 => 193901)
--- trunk/Source/WebKit2/ChangeLog 2015-12-10 12:01:42 UTC (rev 193900)
+++ trunk/Source/WebKit2/ChangeLog 2015-12-10 12:12:17 UTC (rev 193901)
@@ -1,3 +1,15 @@
+2015-12-10 Zan Dobersek <[email protected]>
+
+ [CoordinatedGraphics] Reserve capacity for the children vector in CoordinatedGraphicsScene::setLayerChildrenIfNeeded()
+ https://bugs.webkit.org/show_bug.cgi?id=152117
+
+ Reviewed by Martin Robinson.
+
+ * Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp:
+ (WebKit::CoordinatedGraphicsScene::setLayerChildrenIfNeeded): Reserve the capacity
+ for the new Vector that will contain the same number of items as the Vector
+ on the CoordinatedGraphicsLayerState object.
+
2015-12-09 Daniel Bates <[email protected]>
[iOS] Bail out if the page proxy is invalid when WebPageProxy::processWillBecome{Foreground, Suspended}() are called
Modified: trunk/Source/WebKit2/Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp (193900 => 193901)
--- trunk/Source/WebKit2/Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp 2015-12-10 12:01:42 UTC (rev 193900)
+++ trunk/Source/WebKit2/Shared/CoordinatedGraphics/CoordinatedGraphicsScene.cpp 2015-12-10 12:12:17 UTC (rev 193901)
@@ -246,11 +246,10 @@
return;
Vector<TextureMapperLayer*> children;
+ children.reserveCapacity(state.children.size());
+ for (auto& child : state.children)
+ children.append(layerByID(child));
- for (auto& child : state.children) {
- TextureMapperLayer* childLayer = layerByID(child);
- children.append(childLayer);
- }
layer->setChildren(children);
}
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