Diff
Modified: trunk/Source/WebCore/ChangeLog (195660 => 195661)
--- trunk/Source/WebCore/ChangeLog 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/ChangeLog 2016-01-27 10:32:59 UTC (rev 195661)
@@ -1,5 +1,81 @@
2016-01-27 Carlos Garcia Campos <[email protected]>
+ [GTK][EFL] Rename ScrollAnimationNone as ScrollAnimationSmooth
+ https://bugs.webkit.org/show_bug.cgi?id=153481
+
+ Reviewed by Simon Fraser.
+
+ ScrollAnimationNone has always been used by EFL and GTK ports to
+ implement smooth scrolling. I think it should be possible for
+ other scroll animators to implement smooth scrolling or even
+ implement other kind of scroll animations. For example, in the
+ future I would like to have kinetic scrolling implemented for the
+ GTK+ port to match all other GTK+ application and decide at
+ runtime between different animations without having to use a
+ different scroll animator class. So, this patch also moves the
+ smooth scrolling animation implementation to its own class
+ ScrollAnimationSmooth that impements an interface ScrollAnimation
+ that could be used to implement other animations. This will allow
+ the GTK+ port to add its own scroll animator class and still
+ support smooth scrolling sharing the code with the
+ ScrollAnimationSmooth.
+
+ * PlatformEfl.cmake: Add new files to compilation and remove ScrollAnimationNone.
+ * PlatformGTK.cmake: Ditto.
+ * platform/ScrollAnimation.h: Added.
+ (WebCore::ScrollAnimation::serviceAnimation):
+ (WebCore::ScrollAnimation::ScrollAnimation):
+ * platform/ScrollAnimationSmooth.cpp: Added.
+ (WebCore::ScrollAnimationSmooth::ScrollAnimationSmooth):
+ (WebCore::ScrollAnimationSmooth::scroll):
+ (WebCore::ScrollAnimationSmooth::stop):
+ (WebCore::ScrollAnimationSmooth::updateVisibleLengths):
+ (WebCore::ScrollAnimationSmooth::setCurrentPosition):
+ (WebCore::ScrollAnimationSmooth::serviceAnimation):
+ (WebCore::ScrollAnimationSmooth::~ScrollAnimationSmooth):
+ (WebCore::curveAt):
+ (WebCore::attackCurve):
+ (WebCore::releaseCurve):
+ (WebCore::coastCurve):
+ (WebCore::curveIntegralAt):
+ (WebCore::attackArea):
+ (WebCore::releaseArea):
+ (WebCore::getAnimationParametersForGranularity):
+ (WebCore::ScrollAnimationSmooth::updatePerAxisData):
+ (WebCore::ScrollAnimationSmooth::animateScroll):
+ (WebCore::ScrollAnimationSmooth::animationTimerFired):
+ (WebCore::ScrollAnimationSmooth::startNextTimer):
+ (WebCore::ScrollAnimationSmooth::animationTimerActive):
+ * platform/ScrollAnimationSmooth.h: Added.
+ * platform/ScrollAnimator.cpp:
+ (WebCore::ScrollAnimator::scroll):
+ (WebCore::ScrollAnimator::scrollToOffsetWithoutAnimation):
+ (WebCore::ScrollAnimator::setCurrentPosition):
+ (WebCore::ScrollAnimator::updateActiveScrollSnapIndexForOffset):
+ (WebCore::ScrollAnimator::notifyPositionChanged):
+ (WebCore::ScrollAnimator::scrollOffsetOnAxis):
+ * platform/ScrollAnimator.h:
+ (WebCore::ScrollAnimator::ScrollAnimator::currentPosition):
+ * platform/ScrollAnimatorNone.cpp: Removed.
+ * platform/ScrollAnimatorNone.h: Removed.
+ * platform/ScrollAnimatorSmooth.cpp: Added.
+ (WebCore::ScrollAnimator::create):
+ (WebCore::ScrollAnimatorSmooth::ScrollAnimatorSmooth):
+ (WebCore::ScrollAnimatorSmooth::~ScrollAnimatorSmooth):
+ (WebCore::ScrollAnimatorSmooth::scroll):
+ (WebCore::ScrollAnimatorSmooth::scrollToOffsetWithoutAnimation):
+ (WebCore::ScrollAnimatorSmooth::cancelAnimations):
+ (WebCore::ScrollAnimatorSmooth::serviceScrollAnimations):
+ (WebCore::ScrollAnimatorSmooth::willEndLiveResize):
+ (WebCore::ScrollAnimatorSmooth::didAddVerticalScrollbar):
+ (WebCore::ScrollAnimatorSmooth::didAddHorizontalScrollbar):
+ * platform/ScrollAnimatorSmooth.h: Added.
+ * platform/mac/ScrollAnimatorMac.mm:
+ (WebCore::ScrollAnimatorMac::immediateScrollToPosition):
+ (WebCore::ScrollAnimatorMac::immediateScrollBy):
+
+2016-01-27 Carlos Garcia Campos <[email protected]>
+
Overlay scrollbars should always use the whole contents
https://bugs.webkit.org/show_bug.cgi?id=153352
Modified: trunk/Source/WebCore/PlatformEfl.cmake (195660 => 195661)
--- trunk/Source/WebCore/PlatformEfl.cmake 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/PlatformEfl.cmake 2016-01-27 10:32:59 UTC (rev 195661)
@@ -517,7 +517,8 @@
if (ENABLE_SMOOTH_SCROLLING)
list(APPEND WebCore_SOURCES
- platform/ScrollAnimatorNone.cpp
+ platform/ScrollAnimationSmooth.cpp
+ platform/ScrollAnimatorSmooth.cpp
)
endif ()
Modified: trunk/Source/WebCore/PlatformGTK.cmake (195660 => 195661)
--- trunk/Source/WebCore/PlatformGTK.cmake 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/PlatformGTK.cmake 2016-01-27 10:32:59 UTC (rev 195661)
@@ -935,7 +935,8 @@
if (ENABLE_SMOOTH_SCROLLING)
list(APPEND WebCore_SOURCES
- platform/ScrollAnimatorNone.cpp
+ platform/ScrollAnimationSmooth.cpp
+ platform/ScrollAnimatorSmooth.cpp
)
endif ()
Added: trunk/Source/WebCore/platform/ScrollAnimation.h (0 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimation.h (rev 0)
+++ trunk/Source/WebCore/platform/ScrollAnimation.h 2016-01-27 10:32:59 UTC (rev 195661)
@@ -0,0 +1,55 @@
+/*
+ * Copyright (C) 2016 Igalia S.L.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ScrollAnimation_h
+#define ScrollAnimation_h
+
+#include "ScrollTypes.h"
+
+namespace WebCore {
+
+class FloatPoint;
+class ScrollableArea;
+
+class ScrollAnimation {
+public:
+ virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier) = 0;
+ virtual void stop() = 0;
+ virtual void updateVisibleLengths() = 0;
+ virtual void setCurrentPosition(const FloatPoint&) = 0;
+ virtual void serviceAnimation() { };
+
+protected:
+ ScrollAnimation(ScrollableArea& scrollableArea)
+ : m_scrollableArea(scrollableArea)
+ {
+ }
+
+ ScrollableArea& m_scrollableArea;
+};
+
+} // namespace WebCore
+
+#endif // ScrollAnimation_h
Added: trunk/Source/WebCore/platform/ScrollAnimationSmooth.cpp (0 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimationSmooth.cpp (rev 0)
+++ trunk/Source/WebCore/platform/ScrollAnimationSmooth.cpp 2016-01-27 10:32:59 UTC (rev 195661)
@@ -0,0 +1,453 @@
+/*
+ * Copyright (C) 2016 Igalia S.L.
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ * Copyright (c) 2011, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "ScrollAnimationSmooth.h"
+
+#if ENABLE(SMOOTH_SCROLLING)
+
+#include "FloatPoint.h"
+#include "ScrollableArea.h"
+#include <wtf/CurrentTime.h>
+
+namespace WebCore {
+
+static const double frameRate = 60;
+static const double tickTime = 1 / frameRate;
+static const double minimumTimerInterval = .001;
+
+ScrollAnimationSmooth::ScrollAnimationSmooth(ScrollableArea& scrollableArea, std::function<void (FloatPoint&&)>&& notifyPositionChangedFunction)
+ : ScrollAnimation(scrollableArea)
+ , m_notifyPositionChangedFunction(WTFMove(notifyPositionChangedFunction))
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+ , m_animationTimer(*this, &ScrollAnimationSmooth::animationTimerFired)
+#else
+ , m_animationActive(false)
+#endif
+{
+}
+
+bool ScrollAnimationSmooth::scroll(ScrollbarOrientation orientation, ScrollGranularity granularity, float step, float multiplier)
+{
+ float minScrollPosition;
+ float maxScrollPosition;
+ if (orientation == HorizontalScrollbar) {
+ minScrollPosition = m_scrollableArea.minimumScrollPosition().x();
+ maxScrollPosition = m_scrollableArea.maximumScrollPosition().x();
+ } else {
+ minScrollPosition = m_scrollableArea.minimumScrollPosition().y();
+ maxScrollPosition = m_scrollableArea.maximumScrollPosition().y();
+ }
+ bool needToScroll = updatePerAxisData(orientation == HorizontalScrollbar ? m_horizontalData : m_verticalData, granularity, step * multiplier, minScrollPosition, maxScrollPosition);
+ if (needToScroll && !animationTimerActive()) {
+ m_startTime = orientation == HorizontalScrollbar ? m_horizontalData.startTime : m_verticalData.startTime;
+ animationTimerFired();
+ }
+ return needToScroll;
+}
+
+void ScrollAnimationSmooth::stop()
+{
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+ m_animationTimer.stop();
+#else
+ m_animationActive = false;
+#endif
+}
+
+void ScrollAnimationSmooth::updateVisibleLengths()
+{
+ m_horizontalData.visibleLength = m_scrollableArea.visibleWidth();
+ m_verticalData.visibleLength = m_scrollableArea.visibleHeight();
+}
+
+void ScrollAnimationSmooth::setCurrentPosition(const FloatPoint& position)
+{
+ stop();
+ m_horizontalData = PerAxisData();
+ m_horizontalData.currentPosition = position.x();
+ m_horizontalData.desiredPosition = m_horizontalData.currentPosition;
+
+ m_verticalData = PerAxisData();
+ m_verticalData.currentPosition = position.y();
+ m_verticalData.desiredPosition = m_verticalData.currentPosition;
+}
+
+#if !USE(REQUEST_ANIMATION_FRAME_TIMER)
+void ScrollAnimationSmooth::serviceAnimation()
+{
+ if (m_animationActive)
+ animationTimerFired();
+}
+#endif
+
+ScrollAnimationSmooth::~ScrollAnimationSmooth()
+{
+}
+
+static inline double curveAt(ScrollAnimationSmooth::Curve curve, double t)
+{
+ switch (curve) {
+ case ScrollAnimationSmooth::Curve::Linear:
+ return t;
+ case ScrollAnimationSmooth::Curve::Quadratic:
+ return t * t;
+ case ScrollAnimationSmooth::Curve::Cubic:
+ return t * t * t;
+ case ScrollAnimationSmooth::Curve::Quartic:
+ return t * t * t * t;
+ case ScrollAnimationSmooth::Curve::Bounce:
+ // Time base is chosen to keep the bounce points simpler:
+ // 1 (half bounce coming in) + 1 + .5 + .25
+ static const double timeBase = 2.75;
+ static const double timeBaseSquared = timeBase * timeBase;
+ if (t < 1 / timeBase)
+ return timeBaseSquared * t * t;
+ if (t < 2 / timeBase) {
+ // Invert a [-.5,.5] quadratic parabola, center it in [1,2].
+ double t1 = t - 1.5 / timeBase;
+ const double parabolaAtEdge = 1 - .5 * .5;
+ return timeBaseSquared * t1 * t1 + parabolaAtEdge;
+ }
+ if (t < 2.5 / timeBase) {
+ // Invert a [-.25,.25] quadratic parabola, center it in [2,2.5].
+ double t2 = t - 2.25 / timeBase;
+ const double parabolaAtEdge = 1 - .25 * .25;
+ return timeBaseSquared * t2 * t2 + parabolaAtEdge;
+ }
+ // Invert a [-.125,.125] quadratic parabola, center it in [2.5,2.75].
+ const double parabolaAtEdge = 1 - .125 * .125;
+ t -= 2.625 / timeBase;
+ return timeBaseSquared * t * t + parabolaAtEdge;
+ }
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+static inline double attackCurve(ScrollAnimationSmooth::Curve curve, double deltaTime, double curveT, double startPosition, double attackPosition)
+{
+ double t = deltaTime / curveT;
+ double positionFactor = curveAt(curve, t);
+ return startPosition + positionFactor * (attackPosition - startPosition);
+}
+
+static inline double releaseCurve(ScrollAnimationSmooth::Curve curve, double deltaTime, double curveT, double releasePosition, double desiredPosition)
+{
+ double t = deltaTime / curveT;
+ double positionFactor = 1 - curveAt(curve, 1 - t);
+ return releasePosition + (positionFactor * (desiredPosition - releasePosition));
+}
+
+static inline double coastCurve(ScrollAnimationSmooth::Curve curve, double factor)
+{
+ return 1 - curveAt(curve, 1 - factor);
+}
+
+static inline double curveIntegralAt(ScrollAnimationSmooth::Curve curve, double t)
+{
+ switch (curve) {
+ case ScrollAnimationSmooth::Curve::Linear:
+ return t * t / 2;
+ case ScrollAnimationSmooth::Curve::Quadratic:
+ return t * t * t / 3;
+ case ScrollAnimationSmooth::Curve::Cubic:
+ return t * t * t * t / 4;
+ case ScrollAnimationSmooth::Curve::Quartic:
+ return t * t * t * t * t / 5;
+ case ScrollAnimationSmooth::Curve::Bounce:
+ static const double timeBase = 2.75;
+ static const double timeBaseSquared = timeBase * timeBase;
+ static const double timeBaseSquaredOverThree = timeBaseSquared / 3;
+ double area;
+ double t1 = std::min(t, 1 / timeBase);
+ area = timeBaseSquaredOverThree * t1 * t1 * t1;
+ if (t < 1 / timeBase)
+ return area;
+
+ t1 = std::min(t - 1 / timeBase, 1 / timeBase);
+ // The integral of timeBaseSquared * (t1 - .5 / timeBase) * (t1 - .5 / timeBase) + parabolaAtEdge
+ static const double secondInnerOffset = timeBaseSquared * .5 / timeBase;
+ double bounceArea = t1 * (t1 * (timeBaseSquaredOverThree * t1 - secondInnerOffset) + 1);
+ area += bounceArea;
+ if (t < 2 / timeBase)
+ return area;
+
+ t1 = std::min(t - 2 / timeBase, 0.5 / timeBase);
+ // The integral of timeBaseSquared * (t1 - .25 / timeBase) * (t1 - .25 / timeBase) + parabolaAtEdge
+ static const double thirdInnerOffset = timeBaseSquared * .25 / timeBase;
+ bounceArea = t1 * (t1 * (timeBaseSquaredOverThree * t1 - thirdInnerOffset) + 1);
+ area += bounceArea;
+ if (t < 2.5 / timeBase)
+ return area;
+
+ t1 = t - 2.5 / timeBase;
+ // The integral of timeBaseSquared * (t1 - .125 / timeBase) * (t1 - .125 / timeBase) + parabolaAtEdge
+ static const double fourthInnerOffset = timeBaseSquared * .125 / timeBase;
+ bounceArea = t1 * (t1 * (timeBaseSquaredOverThree * t1 - fourthInnerOffset) + 1);
+ area += bounceArea;
+ return area;
+ }
+ ASSERT_NOT_REACHED();
+ return 0;
+}
+
+static inline double attackArea(ScrollAnimationSmooth::Curve curve, double startT, double endT)
+{
+ double startValue = curveIntegralAt(curve, startT);
+ double endValue = curveIntegralAt(curve, endT);
+ return endValue - startValue;
+}
+
+static inline double releaseArea(ScrollAnimationSmooth::Curve curve, double startT, double endT)
+{
+ double startValue = curveIntegralAt(curve, 1 - endT);
+ double endValue = curveIntegralAt(curve, 1 - startT);
+ return endValue - startValue;
+}
+
+static inline void getAnimationParametersForGranularity(ScrollGranularity granularity, double& animationTime, double& repeatMinimumSustainTime, double& attackTime, double& releaseTime, ScrollAnimationSmooth::Curve& coastTimeCurve, double& maximumCoastTime)
+{
+ switch (granularity) {
+ case ScrollByDocument:
+ animationTime = 20 * tickTime;
+ repeatMinimumSustainTime = 10 * tickTime;
+ attackTime = 10 * tickTime;
+ releaseTime = 10 * tickTime;
+ coastTimeCurve = ScrollAnimationSmooth::Curve::Linear;
+ maximumCoastTime = 1;
+ break;
+ case ScrollByLine:
+ animationTime = 10 * tickTime;
+ repeatMinimumSustainTime = 7 * tickTime;
+ attackTime = 3 * tickTime;
+ releaseTime = 3 * tickTime;
+ coastTimeCurve = ScrollAnimationSmooth::Curve::Linear;
+ maximumCoastTime = 1;
+ break;
+ case ScrollByPage:
+ animationTime = 15 * tickTime;
+ repeatMinimumSustainTime = 10 * tickTime;
+ attackTime = 5 * tickTime;
+ releaseTime = 5 * tickTime;
+ coastTimeCurve = ScrollAnimationSmooth::Curve::Linear;
+ maximumCoastTime = 1;
+ break;
+ case ScrollByPixel:
+ animationTime = 1 * tickTime;
+ repeatMinimumSustainTime = 2 * tickTime;
+ attackTime = 3 * tickTime;
+ releaseTime = 3 * tickTime;
+ coastTimeCurve = ScrollAnimationSmooth::Curve::Quadratic;
+ maximumCoastTime = 1.25;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+}
+
+bool ScrollAnimationSmooth::updatePerAxisData(PerAxisData& data, ScrollGranularity granularity, float delta, float minScrollPosition, float maxScrollPosition)
+{
+ if (!data.startTime || !delta || (delta < 0) != (data.desiredPosition - data.currentPosition < 0)) {
+ data.desiredPosition = data.currentPosition;
+ data.startTime = 0;
+ }
+ float newPosition = data.desiredPosition + delta;
+
+ newPosition = std::max(std::min(newPosition, maxScrollPosition), minScrollPosition);
+
+ if (newPosition == data.desiredPosition)
+ return false;
+
+ double animationTime, repeatMinimumSustainTime, attackTime, releaseTime, maximumCoastTime;
+ Curve coastTimeCurve;
+ getAnimationParametersForGranularity(granularity, animationTime, repeatMinimumSustainTime, attackTime, releaseTime, coastTimeCurve, maximumCoastTime);
+
+ data.desiredPosition = newPosition;
+ if (!data.startTime)
+ data.attackTime = attackTime;
+ data.animationTime = animationTime;
+ data.releaseTime = releaseTime;
+
+ // Prioritize our way out of over constraint.
+ if (data.attackTime + data.releaseTime > data.animationTime) {
+ if (data.releaseTime > data.animationTime)
+ data.releaseTime = data.animationTime;
+ data.attackTime = data.animationTime - data.releaseTime;
+ }
+
+ if (!data.startTime) {
+ // FIXME: This should be the time from the event that got us here.
+ data.startTime = monotonicallyIncreasingTime() - tickTime / 2;
+ data.startPosition = data.currentPosition;
+ data.lastAnimationTime = data.startTime;
+ }
+ data.startVelocity = data.currentVelocity;
+
+ double remainingDelta = data.desiredPosition - data.currentPosition;
+ double attackAreaLeft = 0;
+ double deltaTime = data.lastAnimationTime - data.startTime;
+ double attackTimeLeft = std::max(0., data.attackTime - deltaTime);
+ double timeLeft = data.animationTime - deltaTime;
+ double minTimeLeft = data.releaseTime + std::min(repeatMinimumSustainTime, data.animationTime - data.releaseTime - attackTimeLeft);
+ if (timeLeft < minTimeLeft) {
+ data.animationTime = deltaTime + minTimeLeft;
+ timeLeft = minTimeLeft;
+ }
+
+ if (maximumCoastTime > (repeatMinimumSustainTime + releaseTime)) {
+ double targetMaxCoastVelocity = data.visibleLength * .25 * frameRate;
+ // This needs to be as minimal as possible while not being intrusive to page up/down.
+ double minCoastDelta = data.visibleLength;
+
+ if (fabs(remainingDelta) > minCoastDelta) {
+ double maxCoastDelta = maximumCoastTime * targetMaxCoastVelocity;
+ double coastFactor = std::min(1., (fabs(remainingDelta) - minCoastDelta) / (maxCoastDelta - minCoastDelta));
+
+ // We could play with the curve here - linear seems a little soft. Initial testing makes me want to feed into the sustain time more aggressively.
+ double coastMinTimeLeft = std::min(maximumCoastTime, minTimeLeft + coastCurve(coastTimeCurve, coastFactor) * (maximumCoastTime - minTimeLeft));
+
+ if (double additionalTime = std::max(0., coastMinTimeLeft - minTimeLeft)) {
+ double additionalReleaseTime = std::min(additionalTime, releaseTime / (releaseTime + repeatMinimumSustainTime) * additionalTime);
+ data.releaseTime = releaseTime + additionalReleaseTime;
+ data.animationTime = deltaTime + coastMinTimeLeft;
+ timeLeft = coastMinTimeLeft;
+ }
+ }
+ }
+
+ double releaseTimeLeft = std::min(timeLeft, data.releaseTime);
+ double sustainTimeLeft = std::max(0., timeLeft - releaseTimeLeft - attackTimeLeft);
+ if (attackTimeLeft) {
+ double attackSpot = deltaTime / data.attackTime;
+ attackAreaLeft = attackArea(Curve::Cubic, attackSpot, 1) * data.attackTime;
+ }
+
+ double releaseSpot = (data.releaseTime - releaseTimeLeft) / data.releaseTime;
+ double releaseAreaLeft = releaseArea(Curve::Cubic, releaseSpot, 1) * data.releaseTime;
+
+ data.desiredVelocity = remainingDelta / (attackAreaLeft + sustainTimeLeft + releaseAreaLeft);
+ data.releasePosition = data.desiredPosition - data.desiredVelocity * releaseAreaLeft;
+ if (attackAreaLeft)
+ data.attackPosition = data.startPosition + data.desiredVelocity * attackAreaLeft;
+ else
+ data.attackPosition = data.releasePosition - (data.animationTime - data.releaseTime - data.attackTime) * data.desiredVelocity;
+
+ if (sustainTimeLeft) {
+ double roundOff = data.releasePosition - ((attackAreaLeft ? data.attackPosition : data.currentPosition) + data.desiredVelocity * sustainTimeLeft);
+ data.desiredVelocity += roundOff / sustainTimeLeft;
+ }
+
+ return true;
+}
+
+bool ScrollAnimationSmooth::animateScroll(PerAxisData& data, double currentTime)
+{
+ if (!data.startTime)
+ return false;
+
+ double lastScrollInterval = currentTime - data.lastAnimationTime;
+ if (lastScrollInterval < minimumTimerInterval)
+ return true;
+
+ data.lastAnimationTime = currentTime;
+
+ double deltaTime = currentTime - data.startTime;
+ double newPosition = data.currentPosition;
+
+ if (deltaTime > data.animationTime) {
+ double desiredPosition = data.desiredPosition;
+ data = ""
+ data.currentPosition = desiredPosition;
+ return false;
+ }
+ if (deltaTime < data.attackTime)
+ newPosition = attackCurve(Curve::Cubic, deltaTime, data.attackTime, data.startPosition, data.attackPosition);
+ else if (deltaTime < (data.animationTime - data.releaseTime))
+ newPosition = data.attackPosition + (deltaTime - data.attackTime) * data.desiredVelocity;
+ else {
+ // release is based on targeting the exact final position.
+ double releaseDeltaT = deltaTime - (data.animationTime - data.releaseTime);
+ newPosition = releaseCurve(Curve::Cubic, releaseDeltaT, data.releaseTime, data.releasePosition, data.desiredPosition);
+ }
+
+ // Normalize velocity to a per second amount. Could be used to check for jank.
+ if (lastScrollInterval > 0)
+ data.currentVelocity = (newPosition - data.currentPosition) / lastScrollInterval;
+ data.currentPosition = newPosition;
+
+ return true;
+}
+
+void ScrollAnimationSmooth::animationTimerFired()
+{
+ double currentTime = monotonicallyIncreasingTime();
+ double deltaToNextFrame = ceil((currentTime - m_startTime) * frameRate) / frameRate - (currentTime - m_startTime);
+ currentTime += deltaToNextFrame;
+
+ bool continueAnimation = false;
+ if (animateScroll(m_horizontalData, currentTime))
+ continueAnimation = true;
+ if (animateScroll(m_verticalData, currentTime))
+ continueAnimation = true;
+
+ if (continueAnimation)
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+ startNextTimer(std::max(minimumTimerInterval, deltaToNextFrame));
+#else
+ startNextTimer();
+ else
+ m_animationActive = false;
+#endif
+
+ m_notifyPositionChangedFunction(FloatPoint(m_horizontalData.currentPosition, m_verticalData.currentPosition));
+}
+
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+void ScrollAnimationSmooth::startNextTimer(double delay)
+{
+ m_animationTimer.startOneShot(delay);
+}
+#else
+void ScrollAnimationSmooth::startNextTimer()
+{
+ if (m_scrollableArea.scheduleAnimation())
+ m_animationActive = true;
+}
+#endif
+
+bool ScrollAnimationSmooth::animationTimerActive() const
+{
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+ return m_animationTimer.isActive();
+#else
+ return m_animationActive;
+#endif
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(SMOOTH_SCROLLING)
Added: trunk/Source/WebCore/platform/ScrollAnimationSmooth.h (0 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimationSmooth.h (rev 0)
+++ trunk/Source/WebCore/platform/ScrollAnimationSmooth.h 2016-01-27 10:32:59 UTC (rev 195661)
@@ -0,0 +1,120 @@
+/*
+ * Copyright (C) 2016 Igalia S.L.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ScrollAnimationSmooth_h
+#define ScrollAnimationSmooth_h
+
+#include "ScrollAnimation.h"
+
+#if ENABLE(SMOOTH_SCROLLING)
+
+#if !ENABLE(REQUEST_ANIMATION_FRAME)
+#error "SMOOTH_SCROLLING requires REQUEST_ANIMATION_FRAME to be enabled."
+#endif
+
+#include "Timer.h"
+
+namespace WebCore {
+
+class FloatPoint;
+class ScrollableArea;
+
+class ScrollAnimationSmooth final: public ScrollAnimation {
+public:
+ ScrollAnimationSmooth(ScrollableArea&, std::function<void (FloatPoint&&)>&& notifyPositionChangedFunction);
+ virtual ~ScrollAnimationSmooth();
+
+ enum class Curve {
+ Linear,
+ Quadratic,
+ Cubic,
+ Quartic,
+ Bounce
+ };
+
+private:
+ virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier) override;
+ virtual void stop() override;
+ virtual void updateVisibleLengths() override;
+ virtual void setCurrentPosition(const FloatPoint&) override;
+#if !USE(REQUEST_ANIMATION_FRAME_TIMER)
+ virtual void serviceAnimation() override;
+#endif
+
+ struct PerAxisData {
+ float currentPosition { 0 };
+ double currentVelocity { 0 };
+
+ double desiredPosition { 0 };
+ double desiredVelocity { 0 };
+
+ double startPosition { 0 };
+ double startTime { 0 };
+ double startVelocity { 0 };
+
+ double animationTime { 0 };
+ double lastAnimationTime { 0 };
+
+ double attackPosition { 0 };
+ double attackTime { 0 };
+ Curve attackCurve { Curve::Quadratic };
+
+ double releasePosition { 0 };
+ double releaseTime { 0 };
+ Curve releaseCurve { Curve::Quadratic };
+
+ int visibleLength { 0 };
+ };
+
+ bool updatePerAxisData(PerAxisData&, ScrollGranularity, float delta, float minScrollPosition, float maxScrollPosition);
+ bool animateScroll(PerAxisData&, double currentTime);
+
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+ void requestAnimationTimerFired();
+ void startNextTimer(double delay);
+#else
+ void startNextTimer();
+#endif
+ void animationTimerFired();
+ bool animationTimerActive() const;
+
+ std::function<void (FloatPoint&&)> m_notifyPositionChangedFunction;
+
+ PerAxisData m_horizontalData;
+ PerAxisData m_verticalData;
+
+ double m_startTime { 0 };
+#if USE(REQUEST_ANIMATION_FRAME_TIMER)
+ Timer m_animationTimer;
+#else
+ bool m_animationActive { false };
+#endif
+
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(SMOOTH_SCROLLING)
+#endif // ScrollAnimationSmooth_h
Modified: trunk/Source/WebCore/platform/ScrollAnimator.cpp (195660 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimator.cpp 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/platform/ScrollAnimator.cpp 2016-01-27 10:32:59 UTC (rev 195661)
@@ -72,7 +72,7 @@
if (currentPosition == newPosition)
return false;
- setCurrentPositionInternal(newPosition);
+ m_currentPosition = newPosition;
notifyPositionChanged(newPosition - currentPosition);
return true;
}
@@ -81,7 +81,7 @@
{
FloatPoint newPositon = ScrollableArea::scrollPositionFromOffset(offset, toFloatSize(m_scrollableArea.scrollOrigin()));
FloatSize delta = newPositon - currentPosition();
- setCurrentPositionInternal(newPositon);
+ m_currentPosition = newPositon;
notifyPositionChanged(delta);
updateActiveScrollSnapIndexForOffset();
}
@@ -172,7 +172,7 @@
void ScrollAnimator::setCurrentPosition(const FloatPoint& position)
{
- setCurrentPositionInternal(position);
+ m_currentPosition = position;
updateActiveScrollSnapIndexForOffset();
}
@@ -180,7 +180,7 @@
{
#if ENABLE(CSS_SCROLL_SNAP)
// FIXME: Needs offset/position disambiguation.
- m_scrollController.setActiveScrollSnapIndicesForOffset(m_currentPosX, m_currentPosY);
+ m_scrollController.setActiveScrollSnapIndicesForOffset(m_currentPosition.x(), m_currentPosition.y());
if (m_scrollController.activeScrollSnapIndexDidChange()) {
m_scrollableArea.setCurrentHorizontalSnapPointIndex(m_scrollController.activeScrollSnapIndexForAxis(ScrollEventAxis::Horizontal));
m_scrollableArea.setCurrentVerticalSnapPointIndex(m_scrollController.activeScrollSnapIndexForAxis(ScrollEventAxis::Vertical));
@@ -203,7 +203,7 @@
LayoutUnit ScrollAnimator::scrollOffsetOnAxis(ScrollEventAxis axis) const
{
- return axis == ScrollEventAxis::Horizontal ? m_currentPosX : m_currentPosY;
+ return axis == ScrollEventAxis::Horizontal ? m_currentPosition.x() : m_currentPosition.y();
}
void ScrollAnimator::immediateScrollOnAxis(ScrollEventAxis axis, float delta)
Modified: trunk/Source/WebCore/platform/ScrollAnimator.h (195660 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimator.h 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/platform/ScrollAnimator.h 2016-01-27 10:32:59 UTC (rev 195661)
@@ -85,7 +85,7 @@
#endif
void setCurrentPosition(const FloatPoint&);
- FloatPoint currentPosition() const { return FloatPoint(m_currentPosX, m_currentPosY); }
+ const FloatPoint& currentPosition() const { return m_currentPosition; }
virtual void cancelAnimations() { }
virtual void serviceScrollAnimations() { }
@@ -145,19 +145,12 @@
virtual void notifyPositionChanged(const FloatSize& delta);
void updateActiveScrollSnapIndexForOffset();
- void setCurrentPositionInternal(const FloatPoint& p)
- {
- m_currentPosX = p.x();
- m_currentPosY = p.y();
- }
-
ScrollableArea& m_scrollableArea;
RefPtr<WheelEventTestTrigger> m_wheelEventTestTrigger;
#if ENABLE(CSS_SCROLL_SNAP) || ENABLE(RUBBER_BANDING)
ScrollController m_scrollController;
#endif
- float m_currentPosX { 0 }; // ScrollAnimatorNone takes addresses of these, so can't use a FloatPoint.
- float m_currentPosY { 0 };
+ FloatPoint m_currentPosition;
};
} // namespace WebCore
Deleted: trunk/Source/WebCore/platform/ScrollAnimatorNone.cpp (195660 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimatorNone.cpp 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/platform/ScrollAnimatorNone.cpp 2016-01-27 10:32:59 UTC (rev 195661)
@@ -1,568 +0,0 @@
-/*
- * Copyright (c) 2011, Google Inc. All rights reserved.
- * Copyright (C) 2015 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#if ENABLE(SMOOTH_SCROLLING)
-
-#include "ScrollAnimatorNone.h"
-
-#include "FloatPoint.h"
-#include "NotImplemented.h"
-#include "ScrollableArea.h"
-#include "ScrollbarTheme.h"
-#include <algorithm>
-#include <wtf/CurrentTime.h>
-
-using namespace std;
-
-namespace WebCore {
-
-const double kFrameRate = 60;
-const double kTickTime = 1 / kFrameRate;
-const double kMinimumTimerInterval = .001;
-
-std::unique_ptr<ScrollAnimator> ScrollAnimator::create(ScrollableArea& scrollableArea)
-{
- if (scrollableArea.scrollAnimatorEnabled())
- return std::make_unique<ScrollAnimatorNone>(scrollableArea);
- return std::make_unique<ScrollAnimator>(scrollableArea);
-}
-
-ScrollAnimatorNone::Parameters::Parameters()
- : m_isEnabled(false)
-{
-}
-
-ScrollAnimatorNone::Parameters::Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime)
- : m_isEnabled(isEnabled)
- , m_animationTime(animationTime)
- , m_repeatMinimumSustainTime(repeatMinimumSustainTime)
- , m_attackCurve(attackCurve)
- , m_attackTime(attackTime)
- , m_releaseCurve(releaseCurve)
- , m_releaseTime(releaseTime)
- , m_coastTimeCurve(coastTimeCurve)
- , m_maximumCoastTime(maximumCoastTime)
-{
-}
-
-double ScrollAnimatorNone::PerAxisData::curveAt(Curve curve, double t)
-{
- switch (curve) {
- case Linear:
- return t;
- case Quadratic:
- return t * t;
- case Cubic:
- return t * t * t;
- case Quartic:
- return t * t * t * t;
- case Bounce:
- // Time base is chosen to keep the bounce points simpler:
- // 1 (half bounce coming in) + 1 + .5 + .25
- const double kTimeBase = 2.75;
- const double kTimeBaseSquared = kTimeBase * kTimeBase;
- if (t < 1 / kTimeBase)
- return kTimeBaseSquared * t * t;
- if (t < 2 / kTimeBase) {
- // Invert a [-.5,.5] quadratic parabola, center it in [1,2].
- double t1 = t - 1.5 / kTimeBase;
- const double kParabolaAtEdge = 1 - .5 * .5;
- return kTimeBaseSquared * t1 * t1 + kParabolaAtEdge;
- }
- if (t < 2.5 / kTimeBase) {
- // Invert a [-.25,.25] quadratic parabola, center it in [2,2.5].
- double t2 = t - 2.25 / kTimeBase;
- const double kParabolaAtEdge = 1 - .25 * .25;
- return kTimeBaseSquared * t2 * t2 + kParabolaAtEdge;
- }
- // Invert a [-.125,.125] quadratic parabola, center it in [2.5,2.75].
- const double kParabolaAtEdge = 1 - .125 * .125;
- t -= 2.625 / kTimeBase;
- return kTimeBaseSquared * t * t + kParabolaAtEdge;
- }
- ASSERT_NOT_REACHED();
- return 0;
-}
-
-double ScrollAnimatorNone::PerAxisData::attackCurve(Curve curve, double deltaTime, double curveT, double startPosition, double attackPosition)
-{
- double t = deltaTime / curveT;
- double positionFactor = curveAt(curve, t);
- return startPosition + positionFactor * (attackPosition - startPosition);
-}
-
-double ScrollAnimatorNone::PerAxisData::releaseCurve(Curve curve, double deltaTime, double curveT, double releasePosition, double desiredPosition)
-{
- double t = deltaTime / curveT;
- double positionFactor = 1 - curveAt(curve, 1 - t);
- return releasePosition + (positionFactor * (desiredPosition - releasePosition));
-}
-
-double ScrollAnimatorNone::PerAxisData::coastCurve(Curve curve, double factor)
-{
- return 1 - curveAt(curve, 1 - factor);
-}
-
-double ScrollAnimatorNone::PerAxisData::curveIntegralAt(Curve curve, double t)
-{
- switch (curve) {
- case Linear:
- return t * t / 2;
- case Quadratic:
- return t * t * t / 3;
- case Cubic:
- return t * t * t * t / 4;
- case Quartic:
- return t * t * t * t * t / 5;
- case Bounce:
- const double kTimeBase = 2.75;
- const double kTimeBaseSquared = kTimeBase * kTimeBase;
- const double kTimeBaseSquaredOverThree = kTimeBaseSquared / 3;
- double area;
- double t1 = min(t, 1 / kTimeBase);
- area = kTimeBaseSquaredOverThree * t1 * t1 * t1;
- if (t < 1 / kTimeBase)
- return area;
-
- t1 = min(t - 1 / kTimeBase, 1 / kTimeBase);
- // The integral of kTimeBaseSquared * (t1 - .5 / kTimeBase) * (t1 - .5 / kTimeBase) + kParabolaAtEdge
- const double kSecondInnerOffset = kTimeBaseSquared * .5 / kTimeBase;
- double bounceArea = t1 * (t1 * (kTimeBaseSquaredOverThree * t1 - kSecondInnerOffset) + 1);
- area += bounceArea;
- if (t < 2 / kTimeBase)
- return area;
-
- t1 = min(t - 2 / kTimeBase, 0.5 / kTimeBase);
- // The integral of kTimeBaseSquared * (t1 - .25 / kTimeBase) * (t1 - .25 / kTimeBase) + kParabolaAtEdge
- const double kThirdInnerOffset = kTimeBaseSquared * .25 / kTimeBase;
- bounceArea = t1 * (t1 * (kTimeBaseSquaredOverThree * t1 - kThirdInnerOffset) + 1);
- area += bounceArea;
- if (t < 2.5 / kTimeBase)
- return area;
-
- t1 = t - 2.5 / kTimeBase;
- // The integral of kTimeBaseSquared * (t1 - .125 / kTimeBase) * (t1 - .125 / kTimeBase) + kParabolaAtEdge
- const double kFourthInnerOffset = kTimeBaseSquared * .125 / kTimeBase;
- bounceArea = t1 * (t1 * (kTimeBaseSquaredOverThree * t1 - kFourthInnerOffset) + 1);
- area += bounceArea;
- return area;
- }
- ASSERT_NOT_REACHED();
- return 0;
-}
-
-double ScrollAnimatorNone::PerAxisData::attackArea(Curve curve, double startT, double endT)
-{
- double startValue = curveIntegralAt(curve, startT);
- double endValue = curveIntegralAt(curve, endT);
- return endValue - startValue;
-}
-
-double ScrollAnimatorNone::PerAxisData::releaseArea(Curve curve, double startT, double endT)
-{
- double startValue = curveIntegralAt(curve, 1 - endT);
- double endValue = curveIntegralAt(curve, 1 - startT);
- return endValue - startValue;
-}
-
-ScrollAnimatorNone::PerAxisData::PerAxisData(ScrollAnimatorNone*, float* currentPosition, int visibleLength)
- : m_currentPosition(currentPosition)
- , m_visibleLength(visibleLength)
-{
- reset();
-}
-
-void ScrollAnimatorNone::PerAxisData::reset()
-{
- m_currentVelocity = 0;
-
- m_desiredPosition = 0;
- m_desiredVelocity = 0;
-
- m_startPosition = 0;
- m_startTime = 0;
- m_startVelocity = 0;
-
- m_animationTime = 0;
- m_lastAnimationTime = 0;
-
- m_attackPosition = 0;
- m_attackTime = 0;
- m_attackCurve = Quadratic;
-
- m_releasePosition = 0;
- m_releaseTime = 0;
- m_releaseCurve = Quadratic;
-}
-
-
-bool ScrollAnimatorNone::PerAxisData::updateDataFromParameters(float step, float multiplier, float minScrollPosition, float maxScrollPosition, double currentTime, Parameters* parameters)
-{
- float delta = step * multiplier;
- if (!m_startTime || !delta || (delta < 0) != (m_desiredPosition - *m_currentPosition < 0)) {
- m_desiredPosition = *m_currentPosition;
- m_startTime = 0;
- }
- float newPosition = m_desiredPosition + delta;
-
- newPosition = max(min(newPosition, maxScrollPosition), minScrollPosition);
-
- if (newPosition == m_desiredPosition)
- return false;
-
- m_desiredPosition = newPosition;
-
- if (!m_startTime) {
- m_attackTime = parameters->m_attackTime;
- m_attackCurve = parameters->m_attackCurve;
- }
- m_animationTime = parameters->m_animationTime;
- m_releaseTime = parameters->m_releaseTime;
- m_releaseCurve = parameters->m_releaseCurve;
-
- // Prioritize our way out of over constraint.
- if (m_attackTime + m_releaseTime > m_animationTime) {
- if (m_releaseTime > m_animationTime)
- m_releaseTime = m_animationTime;
- m_attackTime = m_animationTime - m_releaseTime;
- }
-
- if (!m_startTime) {
- // FIXME: This should be the time from the event that got us here.
- m_startTime = currentTime - kTickTime / 2;
- m_startPosition = *m_currentPosition;
- m_lastAnimationTime = m_startTime;
- }
- m_startVelocity = m_currentVelocity;
-
- double remainingDelta = m_desiredPosition - *m_currentPosition;
-
- double attackAreaLeft = 0;
-
- double deltaTime = m_lastAnimationTime - m_startTime;
- double attackTimeLeft = max(0., m_attackTime - deltaTime);
- double timeLeft = m_animationTime - deltaTime;
- double minTimeLeft = m_releaseTime + min(parameters->m_repeatMinimumSustainTime, m_animationTime - m_releaseTime - attackTimeLeft);
- if (timeLeft < minTimeLeft) {
- m_animationTime = deltaTime + minTimeLeft;
- timeLeft = minTimeLeft;
- }
-
- if (parameters->m_maximumCoastTime > (parameters->m_repeatMinimumSustainTime + parameters->m_releaseTime)) {
- double targetMaxCoastVelocity = m_visibleLength * .25 * kFrameRate;
- // This needs to be as minimal as possible while not being intrusive to page up/down.
- double minCoastDelta = m_visibleLength;
-
- if (fabs(remainingDelta) > minCoastDelta) {
- double maxCoastDelta = parameters->m_maximumCoastTime * targetMaxCoastVelocity;
- double coastFactor = min(1., (fabs(remainingDelta) - minCoastDelta) / (maxCoastDelta - minCoastDelta));
-
- // We could play with the curve here - linear seems a little soft. Initial testing makes me want to feed into the sustain time more aggressively.
- double coastMinTimeLeft = min(parameters->m_maximumCoastTime, minTimeLeft + coastCurve(parameters->m_coastTimeCurve, coastFactor) * (parameters->m_maximumCoastTime - minTimeLeft));
-
- double additionalTime = max(0., coastMinTimeLeft - minTimeLeft);
- if (additionalTime) {
- double additionalReleaseTime = min(additionalTime, parameters->m_releaseTime / (parameters->m_releaseTime + parameters->m_repeatMinimumSustainTime) * additionalTime);
- m_releaseTime = parameters->m_releaseTime + additionalReleaseTime;
- m_animationTime = deltaTime + coastMinTimeLeft;
- timeLeft = coastMinTimeLeft;
- }
- }
- }
-
- double releaseTimeLeft = min(timeLeft, m_releaseTime);
- double sustainTimeLeft = max(0., timeLeft - releaseTimeLeft - attackTimeLeft);
-
- if (attackTimeLeft) {
- double attackSpot = deltaTime / m_attackTime;
- attackAreaLeft = attackArea(m_attackCurve, attackSpot, 1) * m_attackTime;
- }
-
- double releaseSpot = (m_releaseTime - releaseTimeLeft) / m_releaseTime;
- double releaseAreaLeft = releaseArea(m_releaseCurve, releaseSpot, 1) * m_releaseTime;
-
- m_desiredVelocity = remainingDelta / (attackAreaLeft + sustainTimeLeft + releaseAreaLeft);
- m_releasePosition = m_desiredPosition - m_desiredVelocity * releaseAreaLeft;
- if (attackAreaLeft)
- m_attackPosition = m_startPosition + m_desiredVelocity * attackAreaLeft;
- else
- m_attackPosition = m_releasePosition - (m_animationTime - m_releaseTime - m_attackTime) * m_desiredVelocity;
-
- if (sustainTimeLeft) {
- double roundOff = m_releasePosition - ((attackAreaLeft ? m_attackPosition : *m_currentPosition) + m_desiredVelocity * sustainTimeLeft);
- m_desiredVelocity += roundOff / sustainTimeLeft;
- }
-
- return true;
-}
-
-// FIXME: Add in jank detection trace events into this function.
-bool ScrollAnimatorNone::PerAxisData::animateScroll(double currentTime)
-{
- double lastScrollInterval = currentTime - m_lastAnimationTime;
- if (lastScrollInterval < kMinimumTimerInterval)
- return true;
-
- m_lastAnimationTime = currentTime;
-
- double deltaTime = currentTime - m_startTime;
- double newPosition = *m_currentPosition;
-
- if (deltaTime > m_animationTime) {
- *m_currentPosition = m_desiredPosition;
- reset();
- return false;
- }
- if (deltaTime < m_attackTime)
- newPosition = attackCurve(m_attackCurve, deltaTime, m_attackTime, m_startPosition, m_attackPosition);
- else if (deltaTime < (m_animationTime - m_releaseTime))
- newPosition = m_attackPosition + (deltaTime - m_attackTime) * m_desiredVelocity;
- else {
- // release is based on targeting the exact final position.
- double releaseDeltaT = deltaTime - (m_animationTime - m_releaseTime);
- newPosition = releaseCurve(m_releaseCurve, releaseDeltaT, m_releaseTime, m_releasePosition, m_desiredPosition);
- }
-
- // Normalize velocity to a per second amount. Could be used to check for jank.
- if (lastScrollInterval > 0)
- m_currentVelocity = (newPosition - *m_currentPosition) / lastScrollInterval;
- *m_currentPosition = newPosition;
-
- return true;
-}
-
-void ScrollAnimatorNone::PerAxisData::updateVisibleLength(int visibleLength)
-{
- m_visibleLength = visibleLength;
-}
-
-ScrollAnimatorNone::ScrollAnimatorNone(ScrollableArea& scrollableArea)
- : ScrollAnimator(scrollableArea)
- , m_horizontalData(this, &m_currentPosX, scrollableArea.visibleWidth())
- , m_verticalData(this, &m_currentPosY, scrollableArea.visibleHeight())
- , m_startTime(0)
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
- , m_animationTimer(*this, &ScrollAnimatorNone::requestAnimationTimerFired)
-#else
- , m_animationActive(false)
-#endif
-{
-}
-
-ScrollAnimatorNone::~ScrollAnimatorNone()
-{
- stopAnimationTimerIfNeeded();
-}
-
-ScrollAnimatorNone::Parameters ScrollAnimatorNone::parametersForScrollGranularity(ScrollGranularity granularity) const
-{
- switch (granularity) {
- case ScrollByDocument:
- return Parameters(true, 20 * kTickTime, 10 * kTickTime, Cubic, 10 * kTickTime, Cubic, 10 * kTickTime, Linear, 1);
- case ScrollByLine:
- return Parameters(true, 10 * kTickTime, 7 * kTickTime, Cubic, 3 * kTickTime, Cubic, 3 * kTickTime, Linear, 1);
- case ScrollByPage:
- return Parameters(true, 15 * kTickTime, 10 * kTickTime, Cubic, 5 * kTickTime, Cubic, 5 * kTickTime, Linear, 1);
- case ScrollByPixel:
- return Parameters(true, 11 * kTickTime, 2 * kTickTime, Cubic, 3 * kTickTime, Cubic, 3 * kTickTime, Quadratic, 1.25);
- default:
- ASSERT_NOT_REACHED();
- }
- return Parameters();
-}
-
-bool ScrollAnimatorNone::scroll(ScrollbarOrientation orientation, ScrollGranularity granularity, float step, float multiplier)
-{
- if (!m_scrollableArea.scrollAnimatorEnabled())
- return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
-
- // FIXME: get the type passed in. MouseWheel could also be by line, but should still have different
- // animation parameters than the keyboard.
- Parameters parameters;
- switch (granularity) {
- case ScrollByDocument:
- case ScrollByLine:
- case ScrollByPage:
- case ScrollByPixel:
- parameters = parametersForScrollGranularity(granularity);
- break;
- case ScrollByPrecisePixel:
- return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
- }
-
- // If the individual input setting is disabled, bail.
- if (!parameters.m_isEnabled)
- return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
-
- // This is an animatable scroll. Set the animation in motion using the appropriate parameters.
- float minScrollPosition;
- float maxScrollPosition;
- if (orientation == HorizontalScrollbar) {
- minScrollPosition = m_scrollableArea.minimumScrollPosition().x();
- maxScrollPosition = m_scrollableArea.maximumScrollPosition().x();
- } else {
- minScrollPosition = m_scrollableArea.minimumScrollPosition().y();
- maxScrollPosition = m_scrollableArea.maximumScrollPosition().y();
- }
-
- PerAxisData& data = "" == VerticalScrollbar) ? m_verticalData : m_horizontalData;
- bool needToScroll = data.updateDataFromParameters(step, multiplier, minScrollPosition, maxScrollPosition, monotonicallyIncreasingTime(), ¶meters);
- if (needToScroll && !animationTimerActive()) {
- m_startTime = data.m_startTime;
- animationWillStart();
- animationTimerFired();
- }
- return needToScroll;
-}
-
-void ScrollAnimatorNone::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
-{
- stopAnimationTimerIfNeeded();
-
- FloatPoint position = ScrollableArea::scrollPositionFromOffset(offset, toFloatSize(m_scrollableArea.scrollOrigin()));
- FloatSize delta = position - FloatPoint(*m_horizontalData.m_currentPosition, *m_verticalData.m_currentPosition);
-
- m_horizontalData.reset();
- *m_horizontalData.m_currentPosition = position.x();
- m_horizontalData.m_desiredPosition = position.x();
-
- m_verticalData.reset();
- *m_verticalData.m_currentPosition = position.y();
- m_verticalData.m_desiredPosition = position.y();
-
- notifyPositionChanged(delta);
-}
-
-#if !USE(REQUEST_ANIMATION_FRAME_TIMER)
-void ScrollAnimatorNone::cancelAnimations()
-{
- m_animationActive = false;
-}
-
-void ScrollAnimatorNone::serviceScrollAnimations()
-{
- if (m_animationActive)
- animationTimerFired();
-}
-#endif
-
-void ScrollAnimatorNone::willEndLiveResize()
-{
- updateVisibleLengths();
-}
-
-void ScrollAnimatorNone::didAddVerticalScrollbar(Scrollbar*)
-{
- updateVisibleLengths();
-}
-
-void ScrollAnimatorNone::didAddHorizontalScrollbar(Scrollbar*)
-{
- updateVisibleLengths();
-}
-
-void ScrollAnimatorNone::updateVisibleLengths()
-{
- m_horizontalData.updateVisibleLength(scrollableArea().visibleWidth());
- m_verticalData.updateVisibleLength(scrollableArea().visibleHeight());
-}
-
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
-void ScrollAnimatorNone::requestAnimationTimerFired()
-{
- animationTimerFired();
-}
-#endif
-
-void ScrollAnimatorNone::animationTimerFired()
-{
- double currentTime = monotonicallyIncreasingTime();
- double deltaToNextFrame = ceil((currentTime - m_startTime) * kFrameRate) / kFrameRate - (currentTime - m_startTime);
- currentTime += deltaToNextFrame;
-
- bool continueAnimation = false;
- if (m_horizontalData.m_startTime && m_horizontalData.animateScroll(currentTime))
- continueAnimation = true;
- if (m_verticalData.m_startTime && m_verticalData.animateScroll(currentTime))
- continueAnimation = true;
-
- if (continueAnimation)
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
- startNextTimer(max(kMinimumTimerInterval, deltaToNextFrame));
-#else
- startNextTimer();
- else
- m_animationActive = false;
-#endif
-
- notifyPositionChanged(FloatSize());
-
- if (!continueAnimation)
- animationDidFinish();
-}
-
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
-void ScrollAnimatorNone::startNextTimer(double delay)
-{
- m_animationTimer.startOneShot(delay);
-}
-#else
-void ScrollAnimatorNone::startNextTimer()
-{
- if (scrollableArea().scheduleAnimation())
- m_animationActive = true;
-}
-#endif
-
-bool ScrollAnimatorNone::animationTimerActive()
-{
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
- return m_animationTimer.isActive();
-#else
- return m_animationActive;
-#endif
-}
-
-void ScrollAnimatorNone::stopAnimationTimerIfNeeded()
-{
- if (animationTimerActive())
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
- m_animationTimer.stop();
-#else
- m_animationActive = false;
-#endif
-}
-
-} // namespace WebCore
-
-#endif // ENABLE(SMOOTH_SCROLLING)
Deleted: trunk/Source/WebCore/platform/ScrollAnimatorNone.h (195660 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimatorNone.h 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/platform/ScrollAnimatorNone.h 2016-01-27 10:32:59 UTC (rev 195661)
@@ -1,174 +0,0 @@
-/*
- * Copyright (c) 2011, Google Inc. All rights reserved.
- * Copyright (C) 2015 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef ScrollAnimatorNone_h
-#define ScrollAnimatorNone_h
-
-#if ENABLE(SMOOTH_SCROLLING)
-
-#if !ENABLE(REQUEST_ANIMATION_FRAME)
-#error "SMOOTH_SCROLLING requires REQUEST_ANIMATION_FRAME to be enabled."
-#endif
-
-#include "FloatPoint.h"
-#include "ScrollAnimator.h"
-#include "Timer.h"
-
-class ScrollAnimatorNoneTest;
-
-namespace WebCore {
-
-class IntPoint;
-class ActivePlatformGestureAnimation;
-struct ScrollAnimatorParameters;
-
-class ScrollAnimatorNone : public ScrollAnimator {
-public:
- explicit ScrollAnimatorNone(ScrollableArea&);
- virtual ~ScrollAnimatorNone();
-
- virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier);
- virtual void scrollToOffsetWithoutAnimation(const FloatPoint&);
-
-#if !USE(REQUEST_ANIMATION_FRAME_TIMER)
- virtual void cancelAnimations();
- virtual void serviceScrollAnimations();
-#endif
-
- virtual void willEndLiveResize();
- virtual void didAddVerticalScrollbar(Scrollbar*);
- virtual void didAddHorizontalScrollbar(Scrollbar*);
-
- enum Curve {
- Linear,
- Quadratic,
- Cubic,
- Quartic,
- Bounce
- };
-
- struct Parameters {
- Parameters();
- Parameters(bool isEnabled, double animationTime, double repeatMinimumSustainTime, Curve attackCurve, double attackTime, Curve releaseCurve, double releaseTime, Curve coastTimeCurve, double maximumCoastTime);
-
- // Note that the times can be overspecified such that releaseTime or releaseTime and attackTime are greater
- // than animationTime. animationTime takes priority over releaseTime, capping it. attackTime is capped at
- // whatever time remains, or zero if none.
- bool m_isEnabled;
- double m_animationTime;
- double m_repeatMinimumSustainTime;
-
- Curve m_attackCurve;
- double m_attackTime;
-
- Curve m_releaseCurve;
- double m_releaseTime;
-
- Curve m_coastTimeCurve;
- double m_maximumCoastTime;
- };
-
-protected:
- virtual void animationWillStart() { }
- virtual void animationDidFinish() { }
-
- Parameters parametersForScrollGranularity(ScrollGranularity) const;
-
- friend class ::ScrollAnimatorNoneTest;
-
- struct PerAxisData {
- PerAxisData(ScrollAnimatorNone* parent, float* currentPos, int visibleLength);
- void reset();
- bool updateDataFromParameters(float step, float multiplier, float minScrollPosition, float maxScrollPosition, double currentTime, Parameters*);
- bool animateScroll(double currentTime);
- void updateVisibleLength(int visibleLength);
-
- static double curveAt(Curve, double t);
- static double attackCurve(Curve, double deltaT, double curveT, double startPos, double attackPos);
- static double releaseCurve(Curve, double deltaT, double curveT, double releasePos, double desiredPos);
- static double coastCurve(Curve, double factor);
-
- static double curveIntegralAt(Curve, double t);
- static double attackArea(Curve, double startT, double endT);
- static double releaseArea(Curve, double startT, double endT);
-
- float* m_currentPosition;
- double m_currentVelocity;
-
- double m_desiredPosition;
- double m_desiredVelocity;
-
- double m_startPosition;
- double m_startTime;
- double m_startVelocity;
-
- double m_animationTime;
- double m_lastAnimationTime;
-
- double m_attackPosition;
- double m_attackTime;
- Curve m_attackCurve;
-
- double m_releasePosition;
- double m_releaseTime;
- Curve m_releaseCurve;
-
- int m_visibleLength;
- };
-
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
- void requestAnimationTimerFired();
- void startNextTimer(double delay);
-#else
- void startNextTimer();
-#endif
- void animationTimerFired();
-
- void stopAnimationTimerIfNeeded();
- bool animationTimerActive();
- void updateVisibleLengths();
-
- PerAxisData m_horizontalData;
- PerAxisData m_verticalData;
-
- double m_startTime;
-#if USE(REQUEST_ANIMATION_FRAME_TIMER)
- Timer m_animationTimer;
-#else
- bool m_animationActive;
-#endif
-};
-
-} // namespace WebCore
-
-#endif // ENABLE(SMOOTH_SCROLLING)
-
-#endif // ScrollAnimatorNone_h
Added: trunk/Source/WebCore/platform/ScrollAnimatorSmooth.cpp (0 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimatorSmooth.cpp (rev 0)
+++ trunk/Source/WebCore/platform/ScrollAnimatorSmooth.cpp 2016-01-27 10:32:59 UTC (rev 195661)
@@ -0,0 +1,110 @@
+/*
+ * Copyright (c) 2011, Google Inc. All rights reserved.
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "ScrollAnimatorSmooth.h"
+
+#if ENABLE(SMOOTH_SCROLLING)
+
+#include "ScrollAnimationSmooth.h"
+#include "ScrollableArea.h"
+
+namespace WebCore {
+
+std::unique_ptr<ScrollAnimator> ScrollAnimator::create(ScrollableArea& scrollableArea)
+{
+ if (scrollableArea.scrollAnimatorEnabled())
+ return std::make_unique<ScrollAnimatorSmooth>(scrollableArea);
+ return std::make_unique<ScrollAnimator>(scrollableArea);
+}
+
+ScrollAnimatorSmooth::ScrollAnimatorSmooth(ScrollableArea& scrollableArea)
+ : ScrollAnimator(scrollableArea)
+ , m_animation(std::make_unique<ScrollAnimationSmooth>(scrollableArea, [this](FloatPoint&& position) {
+ FloatSize delta = position - m_currentPosition;
+ m_currentPosition = WTFMove(position);
+ notifyPositionChanged(delta);
+ }))
+{
+}
+
+ScrollAnimatorSmooth::~ScrollAnimatorSmooth()
+{
+}
+
+bool ScrollAnimatorSmooth::scroll(ScrollbarOrientation orientation, ScrollGranularity granularity, float step, float multiplier)
+{
+ if (!m_scrollableArea.scrollAnimatorEnabled() || granularity == ScrollByPrecisePixel)
+ return ScrollAnimator::scroll(orientation, granularity, step, multiplier);
+
+ return m_animation->scroll(orientation, granularity, step, multiplier);
+}
+
+void ScrollAnimatorSmooth::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
+{
+ FloatPoint position = ScrollableArea::scrollPositionFromOffset(offset, toFloatSize(m_scrollableArea.scrollOrigin()));
+ m_animation->setCurrentPosition(position);
+
+ FloatSize delta = position - m_currentPosition;
+ m_currentPosition = position;
+ notifyPositionChanged(delta);
+}
+
+#if !USE(REQUEST_ANIMATION_FRAME_TIMER)
+void ScrollAnimatorSmooth::cancelAnimations()
+{
+ m_animation->stop();
+}
+
+void ScrollAnimatorSmooth::serviceScrollAnimations()
+{
+ m_animation->serviceAnimation();
+}
+#endif
+
+void ScrollAnimatorSmooth::willEndLiveResize()
+{
+ m_animation->updateVisibleLengths();
+}
+
+void ScrollAnimatorSmooth::didAddVerticalScrollbar(Scrollbar*)
+{
+ m_animation->updateVisibleLengths();
+}
+
+void ScrollAnimatorSmooth::didAddHorizontalScrollbar(Scrollbar*)
+{
+ m_animation->updateVisibleLengths();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(SMOOTH_SCROLLING)
Added: trunk/Source/WebCore/platform/ScrollAnimatorSmooth.h (0 => 195661)
--- trunk/Source/WebCore/platform/ScrollAnimatorSmooth.h (rev 0)
+++ trunk/Source/WebCore/platform/ScrollAnimatorSmooth.h 2016-01-27 10:32:59 UTC (rev 195661)
@@ -0,0 +1,69 @@
+/*
+ * Copyright (c) 2011, Google Inc. All rights reserved.
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef ScrollAnimatorSmooth_h
+#define ScrollAnimatorSmooth_h
+
+#include "ScrollAnimator.h"
+
+#if ENABLE(SMOOTH_SCROLLING)
+
+namespace WebCore {
+
+class ScrollAnimation;
+
+class ScrollAnimatorSmooth final : public ScrollAnimator {
+public:
+ explicit ScrollAnimatorSmooth(ScrollableArea&);
+ virtual ~ScrollAnimatorSmooth();
+
+ virtual bool scroll(ScrollbarOrientation, ScrollGranularity, float step, float multiplier) override;
+ virtual void scrollToOffsetWithoutAnimation(const FloatPoint&) override;
+
+#if !USE(REQUEST_ANIMATION_FRAME_TIMER)
+ virtual void cancelAnimations() override;
+ virtual void serviceScrollAnimations() override;
+#endif
+
+ virtual void willEndLiveResize() override;
+ virtual void didAddVerticalScrollbar(Scrollbar*) override;
+ virtual void didAddHorizontalScrollbar(Scrollbar*) override;
+
+private:
+
+ std::unique_ptr<ScrollAnimation> m_animation;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(SMOOTH_SCROLLING)
+
+#endif // ScrollAnimatorSmooth_h
Modified: trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm (195660 => 195661)
--- trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm 2016-01-27 10:28:49 UTC (rev 195660)
+++ trunk/Source/WebCore/platform/mac/ScrollAnimatorMac.mm 2016-01-27 10:32:59 UTC (rev 195661)
@@ -763,7 +763,7 @@
return;
FloatSize delta = adjustedPosition - currentPosition;
- setCurrentPositionInternal(adjustedPosition);
+ m_currentPosition = adjustedPosition;
notifyPositionChanged(delta);
updateActiveScrollSnapIndexForOffset();
}
@@ -1304,7 +1304,7 @@
return;
FloatSize adjustedDelta = newPosition - currentPosition;
- setCurrentPositionInternal(newPosition);
+ m_currentPosition = newPosition;
notifyPositionChanged(adjustedDelta);
updateActiveScrollSnapIndexForOffset();
}