Hi Justin,
On Nov 8, 2007, at 7:35 AM, Justin Haygood wrote:
http://blog.justinhaygood.com/2007/11/07/youtube-in-qt-webkit-windows-only/
For more information, see the above blog post.
Basically, it does it by (in a semi-clean way) utiziling the
existing code for Windows plugins, which makes this method Windows
specific. The requisite patch patches some other parts of the
codebase for it to work as well, but for the most part. It actually
works, as long you can see from the screenshot J. It needs work, but
it’s a good proof of concept that it will work.
Thanks for your work on this! :-) I think this approach would likely
work for the wx port too, and I think in general it'd be useful to the
project as a whole if we could split the plugin code into platform
specific bits, and also the core code for Win/Mac/GTK (or X11?) like
this, as obviously the plugins themselves are passing around native
data structures rather than the ones the ports use. This way all the
ports can share the core engine code and only have to implement the
front end and do any necessary data type conversions, etc.
BTW, one thing I noticed about your patch - it seems to remove and
then re-add FrameLoaderQt.cpp (or else, whitespace or something else
changed throughout the entire file). Was this intentional?
Regards,
Kevin
Plugins tested and confirmed “working”:
Flash Player 9
Quicktime 7
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