I agree with Darin, it would be better to have the graphics code
behind the GraphicsContext interface as much as possible.
Chris
On Jan 23, 2008, at 7:50 AM, Darin Adler wrote:
On Jan 23, 2008, at 3:25 AM, Alp Toker wrote:
Oliver has proposed the first move in abstracting WebKit's canvas
implementation as part of his putImageData patch:
http://bugs.webkit.org/show_bug.cgi?id=16954
The strategy involves splitting functions out into
CanvasRenderingContext2DCG, CanvasRenderingContext2DCairo, and
possibly moving other parts into the respective GraphicsContext
platform implementations.
I know others have also considered abstracting the canvas but no
other approaches have yet been proposed, so I thought I'd give a
heads up on the list.
If you're planning a different way to split canvas, now is a good
time to propose it -- silence is acceptance.
My proposal is to move everything into the platform/graphics
implementation; there should be no platform specific code in the
canvas class at all. There would be no separate functions per-
platform in the canvas rendering context or canvas object. We'd
create classes like Image and Pixmap that go along with
GraphicsContext and abstract everything needed by canvas.
I was working on this a year or two ago, got about half way done,
and then dropped it. This was back when canvas had only a CG
implementation. Then others decided to port by adding more ifdefs
instead, which I found disappointing.
I'd like to rework Oliver's patch to fit my preferred approach.
-- Darin
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