Thanks a lot!

Yeah, that was my guess -- No "official" graphic engine for WebKit.
(Using Cairo might be easier, though. After all, there are a couple of porting 
examples. :))
I'm happy with 

Well, actually I didn't have any specific platform in my mind when I asked 
questions. :)
It could be WIPI-style plaform(or middleware), which is ported on top of OS or 
it could be a OS itself, which is a proprietary one like a embedded OS on the 
device.

About the choice of port as a base, well, I think I need to do some research on 
it.
However, Mac port wouldn't be the choice because I will not be able to adopt 
Object-C as a programming language :)

And thank you for the API documents information as well. 
It would definately be helpful and I'll study it from now on. :)

But still, I'm wondering if APIs on Apple website are "common" APIs.
My guess is this -- There might be something generic and probably Apple WebKit 
APIs are made of them.

For example, Google's Android WebKit APIs are different from Apple's WebKit 
APIs.
(Not only the form of programming language, but also the names and functions of 
the APIs.)
And I think windows port APIs are different from Apple's WebKit APIs, too, even 
though there are many overlaps.

So, my guess is that there must be something "core" or "common" APIs, 
and Google's Android WebKit APIs, Apple's WebKit APIs and Window port WebKit 
APIs are made of them. :)

I might be wrong. :) I need to research on it. :)

Thanks again!

Seokbae

-----원본 메시지-----
보낸 사람: "Joonwon Yi" <[EMAIL PROTECTED]>
보낸 날짜: 2008-03-26 오후 1:55:22
받는 사람: "손석배[단말개발담당]" <[EMAIL PROTECTED]>
참조: "[email protected]" <[email protected]>
제목: Re: [webkit-dev] Questions of WebKit Architecture


Hi, Seokbae.

I think there is no "official" graphic engine.
Moreover there is no "generic WebKit" or general porting layer. There are only 
real ports for specific platform/environments.

Your choice of a port as the base depends the characteristics of your platform, 
I think. (Do you mean some kind of Linux? or WIPI? ^^)

For API documents, you can see official documentation of Apple. It's very 
helpful. Of course you can see relavant sources of each ports.

- joonwon -

----- Original Message ----- 
From: 손석배[단말개발담당] 
To: Alp Toker 
Cc: [email protected] 
Sent: Wednesday, March 26, 2008 1:31 PM
Subject: Re: [webkit-dev] Questions of WebKit Architecture


Thank you for your answer.
It is really helpful for me. Thank you.

Well, however, I still have some questions on the role of Cairo backend.

As you described, Cairo is the "official" graphic backend of WebKit/GTK+.
That means, without Cairo backend, you cannot make WebKit/GTK+ port as it is, 
if I understand it corrrectly.
(Well, if you change the porting part, you might be able to, though)

Well, however, I still have some questions on the role of Cairo backend in 
"generic" WebKit.
Can we call "cairo" is the "official graphic engine" for the "generic WebKit" 
or is it just one of the options of graphic backends for WebKit?

I mean, let's say I want to port "generic" WebKit on a platform.
(A platform is not well-known platform such as windwos, linux or Mac OS. 
 Let's say it's a proprietary, but has enough features for WebKit porting.)
Then, if I port Cairo on that platform as well, does it mean I don't need to 
change WebKit code(or chage very little) of rendering part?

In addtion to that, I have 2 more, irrelavant questions with Cairo.
# Question 1
If I port WebKit on a proprietary platform, which port would you recommand for 
me to choose as a base?

# Question 2
Are there any WebKit APIs documents available?
Official one will be better, but seems like there's no officail documents on 
APIs, so if you can share your own notes, that would be very much appreciated.

(Well, I think "\WebKit" has APIs.
For example, Files in "\WebKit\win\Interfaces" are APIs for Windows port and 
"\WebKit\mac" has APIs for Mac OS, it seems.
But, the numbers of APIs for each platform are not the same. And some of them 
look like internal APIs, not public APIs.
Am I right?)

Thank you for reading and answers in advance!!

Seokbae

-----원본 메시지-----
보낸 사람: "Alp Toker" <[EMAIL PROTECTED]>
보낸 날짜: 2008-03-25 오후 10:18:01
받는 사람: "손석배[단말개발담당]" <[EMAIL PROTECTED]>
참조: "[email protected]" <[email protected]>
제목: Re: Questions of WebKit Architecture


손석배[단말개발담당] wrote:
> Dear All,
> 
> I've recently started analyzing WebKit for porting it onto a proprietry
> embedded platform.
> I've tried to find documents about WebKit for about a week, but failed.
> 
> Would anyone please let me know where I can find the document about
> WebKit architecture?
> Especially, the picture of WebKit architure would be very helpful, if
> there is any.
> And in-depth analysis of WebCore (directory structures, components,
> etc.) would be very helpful too.

There isn't really much high-level documentation available.

There are some basic diagrams of WebKit overall layout and WebKit/GTK+
class design in these slides:


http://www.atoker.com/blog/2008/02/26/developing-hybrid-web-gtk-applications/

> 
> Thank you in advance!!
> 
> Seokbae
> 
> * P.S. BTW, Is cairo engine included in the WebKit? It doesn't look like
> so, but someone told me it is so and I'm confused..
> (Well, GTK+ port assumes cairo engine, but still it is not included in
> the WebKit and cairo's not the official graphic engine for WebKit
> expcept for SVG, isn't it?)

The Cairo graphics backend used for all rendering including HTML
content, SVG and Canvas in the GTK+ port is in WebKit SVN. We have a
summary of the code modules (complete with links to the sources) in the
wiki:

  http://trac.webkit.org/projects/webkit/wiki/HackingGtk

The actual Cairo library isn't bundled with WebKit. You can download and
install this separately from http://www.cairographics.org/

You need Cairo 1.4 or newer and should ideally use the latest release.

Cheers

--
http://www.nuanti.com
the browser experts

 



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