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I would hope that if any dependency is made on pthreads that the
dependency be as minimal as possible and depend on the most universal
parts of pthreads as possible. The platforms I work on do not have
pthreads, and so pthreads would need to be emulated. Also, these
platforms don't have some of the more esoteric features of pthreads
(e.g. cancellation, signals, timed waits) in their native threading,
and a dependency on such features could reduce portability. Actually,
even under Windows we'd probably still use an emulated pthreads if
possible instead of pthreads.dll, as the pthreads.dll for Windows does
a lot of things that are typically not needed and increases the
footprint more than we'd like (we are already running out of address
space on Win32 in some of our own applications as it is). >> But with pthreads, we get well tested implementations for many platforms I wonder if somebody has a list of platforms that pthreads exists for and is well-tested on. I'm not aware of it existing much outside of *nix, Mac, and Windows. I'm not saying this to argue against it, though I am wondering how common pthreads really is. Thanks. Paul On Jul 31, 2008, at 11:40 PM, Justin Haygood wrote:Well, what I'm saying is that maintaining our own abstraction layer is a large and unnecessary burden. |
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