Hello, Ok, I managed to compile WebKit on Windows (Thank you Adam Roben), now for my reasons to do so:
I would like to port the drawing functions to straight OpenGL (and maybe later to DirectX), such that a developer could create a GL context on any platform (Windows, Linux,Mac,wx,gtk,Qt,SDL,etc) and have webKit draw directly to the context. The idea behind this is to construct game user interfaces using html and css without reinventing the wheel. So, I need to know which files do I need to modify and how to include a new graphic engine option (I've been looking at Platform.h), and second, which classes/functions do I need to implement in order to do actually implement the graphic engine. Thank you. _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev

