----------------------------------------
> Date: Sat, 20 Feb 2010 12:22:02 +0100
> From: [email protected]
> To: [email protected]
> CC: [email protected]
> Subject: Re: [webkit-dev] parallel rendering in WebKit
>
> Hi,
>
> thanks for all of your for your help.
>


>> I'm also curious how this will help overall rendering time. Embedded
>> platforms would normally only be displaying one document at a time, so
>> how will one thread per document help?
>
> Not anymore. The UI design of mobile or handheld devices use more and more
> html-based content. It is easier for both UI designers (enough to know how
> to create html pages) and developers (a browser is needed anyway, and not
> need to maintain a separate UI rendering engine). Of course we need
> reliable and fast brower engines to achive these features.

( again, with 1Gb of memory right now even iceweasel is lighting up my disk
as i try to type in this simple form LOL but not nearly as bad as firefox on a 
500M laptop).
 We have a phone app that has a bunch of pieces made from html with various 
fake links to point to internal resources and variables. It is easy to write 
the html but speed is certainly an issue.
One part of this time delay seems to be start-up or initialization time and the 
few times
I've profiled this ( java ) I usually end up looking at calls to script 
compilers and stuff like that
but I'm not sure this unrelated thing would likely say much about webkit. You 
may alrady
have to initialize a lot of "Stuff" just to render a simple form with a few 
buttons and you
may be able to reduce that time to make it acceptable in more apps but it will 
always
be slower than using more direct components. 

Keep in mind that random initialization code to setup parallelism could be much 
slower than predictable
local access even if instruction counts ( and of course ignoring SIMD benefits 
) are comparable due to memory architecture.

If you only have one CPU the likely benefits would be in things that amount to 
IO- 
and I guess that includes use of GPU or 
scheduling use of contsrained resources or something. Threading of course 
creates
a new class of resource, the lock or mutex, possibly  leading to "lock 
starvation" 
as many workers compete for one resource. The extreme case being each launched 
thread
holds the same lock for duration of execution thereby forcing them to execute 
serially
and you may even find this improves performance over less synchronized case 
even when
not needed for correctness. 

I guess offhand from what I've seen initialization and memory access patterns 
are often ignored components of performance
and there is a tendency to think that launching a thread creates a new CPU.



>
> I can't promise any major gain at this momment, but it seems there is not
> any design issue in WebKit, which makes this approach impossible. Wish us
> luck :)
>
> Regards,
> Zoltan
>
>
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