On Aug 31, 2010, at 10:36 AM, Chris Marrin wrote:

> Or should we get rid of Vector3, added the functionality it needs to 
> FloatPoint3D and use that? Ken Russell already has plans to do add the 
> functions to FloatPoint3D, so I would vote for that. 

I would vote for this.  I don't think the geometry classes should move to wtf.

dave

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