On Sep 1, 2010, at 12:29 PM, Maciej Stachowiak wrote:

> 
> On Sep 1, 2010, at 11:43 AM, Chris Marrin wrote:
> 
>> 
>> But I agree with Maciej that all of the public API is transformation 
>> oriented. Even things like inverse() and transpose() have application in 
>> doing transforms. I think it would be a stretch to use this 4x4 matrix for 
>> general purposes. A general matrix class usually has to deal with different 
>> dimensions, for instance.
>> 
>> But I am loath to call it HomogeneousTransform, given the fact that Maciej 
>> and I have spelled it differently (both are accepted spellings) and it will 
>> be really hard for people to get used to spelling such an uncommon word.
>> 
>> If you look at the "Uses" section of 
>> http://en.wikipedia.org/wiki/Transformation_matrix you'll see that they 
>> consider the term improper as well. And they have a good point. Since they 
>> recommend the term "general transformation matrix" to distinguish it from 
>> the more restricted "affine transformation", then simply calling it 
>> Transform seems appropriate.
> 
> Transform sounds ok to me, actually, even though it is a little broad.

Filed as https://bugs.webkit.org/show_bug.cgi?id=45051. I also opened 
https://bugs.webkit.org/show_bug.cgi?id=45052 for the work to change Transform 
back to floats. I'm not sure we've fully committed to do this, but I wanted it 
recorded in the bug list. We can invalidate it if we don't end up doing it.

-----
~Chris
cmar...@apple.com




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