Dear Ossy, Thanks for the update. BTW, is there any switch that I need to turn on in order to enable WebGL support with QT port?
I built the code by using '--3d-canvas --3d-rendering' switches and launched QtTestBrowser by using 'run-launcher'. However, when I access the WebGL page, it says 'It doesn't appear your computer can support WebGL'. I already double-checked that WebGL works with chromium on my Ubuntu desktop. Regards, Won 2011/5/2 Osztrogonac Csaba <[email protected]> > Hi, > > Sorry for the inconvenience, I fixed it: > http://trac.webkit.org/changeset/85526 > Unfortunately this code path isn't guarded by buildbot now. > > br, > Ossy > > Won J Jeon írta: > > I tried to build a WebKit QT port with WebGL support by enabling >> '--3d-canvas' and '--3d-rendering' (--no-accelerated-2d-canvas by default) >> but it has the following error on GraphicsContext3DQt.cpp: >> >> ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp: In >> constructor >> 'WebCore::GraphicsContext3D::GraphicsContext3D(WebCore::GraphicsContext3D::Attributes, >> WebCore::HostWindow*, bool)': >> ../../../Source/WebCore/platform/graphics/qt/GraphicsContext3DQt.cpp:617: >> error: no matching function for call to >> 'WTF::OwnPtr<WebCore::GraphicsContext3DInternal>::OwnPtr(WebCore::GraphicsContext3DInternal*)' >> ../../../Source/JavaScriptCore/wtf/OwnPtr.h:57: note: candidates are: >> WTF::OwnPtr<T>::OwnPtr(const WTF::OwnPtr<typename >> WTF::RemovePointer<T>::Type>&) [with T = WebCore::GraphicsContext3DInternal] >> ../../../Source/JavaScriptCore/wtf/OwnPtr.h:48: note: >> WTF::OwnPtr<T>::OwnPtr() [with T = WebCore::GraphicsContext3DInternal] >> make[1]: *** [obj/release/GraphicsContext3DQt.o] Error 1 >> >> Is there any other steps that I need to follow in order to make WebGL >> working? >> >> Regards, >> Won >> > _______________________________________________ > webkit-dev mailing list > [email protected] > http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev >
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