Dear Simon,

Thanks for your interest in our WebCL prototype in WebKit. 

Currently, it's integrated with WebKit r78407 and hasn't been checked with
WebKit's coding style guidelines. It's tested on Mac with Nvidia GPU which
supports OpenCL support. Updating the code to a newer WebKit and Porting the
code to other platforms should be straightforward because the only
platform-dependent part is OpenCL support.

WebGL is not needed for WebCL itself, but it would be better for
interoperability between WebCL and WebGL, so that's why we started this work
on Mac first.


Regards,
Won

-----Original Message-----
From: Simon Fraser [mailto:simon.fra...@apple.com] 
Sent: Tuesday, July 05, 2011 8:12 AM
To: Gyuyoung Kim
Cc: webkit-dev@lists.webkit.org; Simon Gibbs; Won Jeon - SISA;
jinwoo7.s...@samsung.com
Subject: Re: [webkit-dev] WebCL Release

On Jul 3, 2011, at 6:28 PM, Gyuyoung Kim wrote:

> Hello WebKit Developers,
> 
> Samsung has just open sourced an implementation of "WebCL" for WebKit. 
> This is a prototype of a proposed WebCL standard that aims to define
> JavaScript APIs for OpenCL.
> The code is located at http://code.google.com/p/webcl/ and some demo
videos
> at http://www.youtube.com/user/SamsungSISA.
> We're interested in any feedback on the prototype and how it can be better
> integrated with WebKit.

Perhaps you can summarize here how it works now, and what directions you see
for closer integration
with WebKit?

Simon


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