Hello, It took me long before I have figured these things on my own. May be this will be useful for someone.
> > 1. How do I know that the image was loaded already? Can I set up > callback somehow? > > ImageLoader::imageChanged is called whenever new piece of data is decoded (even if this is only part of the whole image). > > 1. What should functions sourceURI() and dispatchLoadEvent() do? > > sourceURI should return actual URI while being passed an attribute that contains. dispatchLoadEvent dispatches load event to the DOM. I use implementation similar to HTMLImageLoader for these two methods. > > 1. What is pixel format > for m_imageLoader.image()->image()->data()->data()? Is this the right way > to > access loaded image raw pixel data? > > The right way to get an image is the following: Image* image = m_imageLoader.image()->image(); Then depending on the rendering engine one should use different classes. I have only implemented it for SKIA as following: const NativeImageSkia* skiaImage = image->nativeImageForCurrentFrame(); SkBitmap::Config config = skiaImage->config(); // this contains pixel format > > 1. How can I handle animations (e.g. GIF files)? How do I know when the > next image in the animation suquence is ready? Another callback? > > ImageLoader::imageChanged is also called for animated images. > > 1. Which image formats are supported? Can I add my own, like HDR? > > This one I do not know yet :). > Thank you. > > Sergiy >
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