Hi Everyone, I've been working on getting WebGL running under Windows. An important part of this task is integrating the ANGLE software to handle shader translation, much as you currently do with the Mac build of WebKit.
Unfortunately, the ANGLE sources in the WebKit archive will not build with Visual Studio 2005, because they require the June 2010 DirectX SDK to work. As you know, this (and more recent) versions of DirectX are not compatible with VS 2005. Consequently, holding the Windows side of WebKit development to a six-year-old development environment has at long last become a severe burden for achieving feature parity with the non-Windows WebKit ports. WebKit already builds and runs cleanly under Visual Studio 2008. In fact, my workflow for generating a build to use in my own software involves checking out the WebKit ToT and simply opening it in Visual Studio 2008 (pressing 'Finish' when asked to update). I also know that the Open Source components used by WebKit (libxml, etc.) build fine under Visual Studio 2008, since I've had to do so in support of my VS2008 WebKit Build. Can we please move away from VS2005 in the near future? What can we (outside of Apple) do to help make this possible? -Brent _______________________________________________ webkit-dev mailing list webkit-dev@lists.webkit.org http://lists.webkit.org/mailman/listinfo.cgi/webkit-dev