On Apr 16, 2012, at 1:00 PM, Darin Fisher <da...@chromium.org> wrote:

> On Mon, Apr 16, 2012 at 12:55 PM, Maciej Stachowiak <m...@apple.com> wrote:
> 
> On Apr 16, 2012, at 10:52 AM, Darin Fisher wrote:
> 
>> Could this be an opportunity to design an asynchronous API for fetching the 
>> pixel buffer?  It seems like many implementations are GPU backed now, and 
>> fetching the pixel buffer is an expensive (blocking) operation.  Had you 
>> considered making such a change?
> 
> Adding async support was suggested on the whatwg thread about this. I think 
> async support is useful, but should not be tied to high DPI support. In 
> particular, we shouldn't, in my opinion, require authors to rewrite their 
> existing sync code to an async model just to properly support higher 
> resolutions.
> 
> In addition, the whatwg thread revealed that there are many hidden 
> complexities in the design of get/putImageData, in particular designing how 
> they work in the face of sychronous drawing operations to the same canvas. 
> The HiDPI problem is much more straightforward and does not need to be gated 
> on resolving the async design issues.
> 
> 
> I think you are giving up a good opportunity.  The barriers to an async API 
> are more readily overcome when there are extra benefits to developers.  HiDPI 
> could be a great way to attract developers to a better API.
> 
> I've addressed those other concerns on the WhatWG thread.

No, gating HiDPI on rewriting your code into a more complex, and generally 
slower model seems like a great way to encourage developers to ignore high dpi.

--Oliver

> 
> -Darin
> 
>  
>> 
>> Regards,
>> -Darin
>> 
>> 
>> 
>> On Thu, Apr 12, 2012 at 6:17 PM, Dan Bernstein <m...@apple.com> wrote:
>> [This is actually an enhancement announcement to an existing feature]
>> 
>> Over at 
>> <http://lists.whatwg.org/htdig.cgi/whatwg-whatwg.org/2012-March/035112.html>,
>>  Edward O’Connor has proposed enhancements to CanvasRenderingContext2D to 
>> allow authors to take full advantage of high-resolution backing stores, when 
>> available (whereas the existing API hides the fact that the backing store 
>> resolution is not CSS pixel resolution, for compatibility with existing 
>> content). The enhancements include a backingStorePixelRatio attribute and 
>> {get,put}ImageDataHD functions on CanvasRenderingContext2D.
>> 
>> Through <https://bugs.webkit.org/show_bug.cgi?id=83619> and 
>> <https://bugs.webkit.org/show_bug.cgi?id=83836>, I am making these 
>> enhancements, with the names prefixed with “webkit”.
>> 
>> There is no build-time option to disable these enhancements. Ports that 
>> don’t opt into ENABLE_HIGH_DPI_CANVAS get a working, albeit boring, version 
>> of the additional API. Ports that opt into high-DPI canvas need to enhance 
>> their ImageBuffer implementation to fully support the resolutionScale and 
>> CoordinateSystem parameters.
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