A On Sep 4, 2012, at 8:34 AM, ext Konstantin Tokarev <[email protected]> wrote:
>> >> To get it compiling, I had to patch ANGLE source code and Simon Hausmann told >> me he is not comfortable in reviewing these patches. So here I am asking for >> how to proceed. Should I first try to upstream these patches to ANGLE >> somehow? > > Why do you compe ANGLE? Does QNX support DirectX? ANGLE is used to validate and compile WebGL shaders to OpenGL/OpenGL ES2, so it's a dependency regardless of DirectX. ~No'am _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo/webkit-dev

