On Tuesday 22 January 2013, John Bauman wrote: > Couldn't you just swizzle the value in whatever shader you use? Or you > could use EXT_texture_format_BGRA8888 or APPLE_texture_format_BGRA8888. > > Also, an optimized BGRA<->RGBA conversion is about the same cost as a > memcpy, so if you have any memcpys you need to do you could possibly > replace one with the conversion. > memcpy is heavily optimized for different architectures and even subarchitectures. Unless you take the time to write several architecture specific BGRA<->RGBA conversions it will never be as fast as memcpy.
Regards `Allan _______________________________________________ webkit-dev mailing list [email protected] http://lists.webkit.org/mailman/listinfo/webkit-dev

