Am 31.01.2013 um 10:37 schrieb Ryosuke Niwa:
> On Thu, Jan 31, 2013 at 1:17 AM, Jochen Eisinger <joc...@chromium.org> wrote:
> Another option is to add a webkit-patch command for modifying the build
> files. That way, the syntax doesn't need to be overly human friendly. There
> was also some attempt to write a tool to add files automatically:
> https://bugs.webkit.org/show_bug.cgi?id=61772 I would expect that such a
> tool becomes easier if it would only modify one source of truth and generates
> all other artifacts such as Xcode projects from it.
>
> I don't want build file's syntax to be so human unfriendly that I need a tool
> for it.
>
> Often times, these syntax problems can be improved dramatically by simple
> changes. e.g. we had a similar discussion about TestExpectation syntax, and
> I'm much happier with the new syntax even though the new syntax is
> functionally equivalent to the old one, and two syntaxes are very similar.
>
> On Thu, Jan 31, 2013 at 1:17 AM, Mark Rowe <mr...@apple.com> wrote:
> I’ve experimented with this in the past and you’re right that it shouldn’t be
> particularly difficult to do. However, I suspect that the task would be
> similar in scope to defining an improved syntax for gyp. And if the syntax is
> the primary sticking point with gyp then it’d seem preferable to tackle
> initially.
>
> Yeah. In fact, we can just come up with whatever syntax we like and convert
> it to the existing gyp format if the syntax was the biggest issue.
Do we want to define the whole build system (including information how to
invoke the generators) with the new system, or is a "simple" list for the input
files sufficient? IMHO adding a new generator build step happens very rarely.
So maybe we can spit the "input file list" (mainly *.cpp and *.idl) into new
files.
Then GYP and CMake can read them and generate the build system out of them
directly (like they to already today) instead of listing the files in the
*.gpyi and *.cmake. This might work for other systems like qmake too.
For XCode we can maybe have a "template XCode project" and generate the "work
XCode project" with a script. This script then only need to fill in the files
from the "input file list" into the "template XCode project".
Defining the feature flags can be done like Maciej suggested with "Port.h"
files.
-- Patrick
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