Would this be simplify as in tidy up existing code, get down to a simple subset 
of required functionality, and maybe abstracting the (E)GL part?

Or are you considering a simplification by just saying it will be EGL version 
X, and OpenGL version Y from now on and nothing else?


Steve "Harry" Coul
[email protected]



On Feb 9, 2014, at 2:59 PM, Dean Jackson <[email protected]> wrote:

> Hi floks.
> 
> I’m looking into simplifying our WebGL code, particularly our 
> GraphicsContext3D implementations. Apple uses either the OS X or iOS OpenGL 
> backend for its ports, but it isn’t clear to me what backend the other ports 
> are using.
> 
> Could the other port developers please reply to let me know how you’re 
> accessing OpenGL?
> 
> Thanks,
> 
> Dean
> 
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