On Fri, Apr 24, 2015 at 8:48 AM, Ilyes GOUTA <ilyes.go...@st.com> wrote:
> At STMicroelectronics, we do have an accelerated WebGL and Video compositing 
> path that's based on TextureMapperImageBuffer
> (so native platform's pixmaps). We use that with the Qt port. Compositing 
> happens accelerated using a Blitter (not a GPU) as is still
> useful (and fast) for low-end devices.

The Qt port has also been removed from trunk, so hopefully you are
okay with maintaining the TextureMapperImageBuffer in your branch as
well. Perhaps find me on IRC and we can chat about ways to make this
easier for you.

--Martin
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