Hello I have enabled to TextureMapper and TextureMapper GL enablements in my port. I have implemented an AcceleratedCompositing class that is similar to the Windows one. The biggest difference between the Windows AcceleratedCompositing class and the one that I implemented is that it creates the GLContext offscreen. Also the port that I am working on using a cairo image buffer as it's main rendering context. This is all happening in a WebKit implementation and not a WebKit2 implementation, so no coordinated graphics.
My question is, when should the texture mapper be placing things on the screen? I can't seem to find where it should be rendering it's content in to the main context. Or is it that I should implement things in such a way that everything is rendered through my AcceleratedComposite class, and then when the time comes, read the pixels out of the GL context and put them in to the cairo surface? Thanks, Rodney
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