This doesn't sound like correct or expected behavior to me. Can you please file 
a bug at http://bugs.webkit.org/ with steps to reproduce?

 - Maciej

> On Dec 23, 2015, at 7:58 AM, Roman Sementsov <ro...@blend4web.com> wrote:
> 
> Hello,
> I'm Blend4Web developer and currently trying to investigate an issue for 
> mobile Safari. If you launch any WebGL web application, say our Planetarium 
> demo ( 
> <https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json>https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json
>  
> <https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json>)
>  which uses frame buffers, and make Safari application go to background 
> (press home button, press power button, wait 10 seconds and turn it on 
> again), it appears that Safari will brake the frame buffers with gl. 
> INVALID_FRAMEBUFFER_OPERATION error.
> 
> Now I'm trying to reproduce the issue using the latest WebKit version 
> compiled for mobile devices. Unfortunately I could start it only in the 
> simulator mode (with the help of this article  
> <https://webkit.org/blog/3457/building-webkit-for-ios-simulator/>https://webkit.org/blog/3457/building-webkit-for-ios-simulator/
>  <https://webkit.org/blog/3457/building-webkit-for-ios-simulator/>). It works 
> fine and doesn't crash. I was trying to find some info on how to run it on a 
> mobile device, but I didn't succeed. Could you please tell me, how I can run 
> mobile Safari with the latest WebKit version on a real device?
> 
> Thanks.
> _______________________________________________
> webkit-dev mailing list
> webkit-dev@lists.webkit.org
> https://lists.webkit.org/mailman/listinfo/webkit-dev

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