This doesn't sound like correct or expected behavior to me. Can you please file a bug at http://bugs.webkit.org/ with steps to reproduce?
- Maciej > On Dec 23, 2015, at 7:58 AM, Roman Sementsov <ro...@blend4web.com> wrote: > > Hello, > I'm Blend4Web developer and currently trying to investigate an issue for > mobile Safari. If you launch any WebGL web application, say our Planetarium > demo ( > <https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json>https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json > > <https://www.blend4web.com/apps/webplayer/webplayer.html?load=../../assets/interactivity/solar_system/solar_system_en.json>) > which uses frame buffers, and make Safari application go to background > (press home button, press power button, wait 10 seconds and turn it on > again), it appears that Safari will brake the frame buffers with gl. > INVALID_FRAMEBUFFER_OPERATION error. > > Now I'm trying to reproduce the issue using the latest WebKit version > compiled for mobile devices. Unfortunately I could start it only in the > simulator mode (with the help of this article > <https://webkit.org/blog/3457/building-webkit-for-ios-simulator/>https://webkit.org/blog/3457/building-webkit-for-ios-simulator/ > <https://webkit.org/blog/3457/building-webkit-for-ios-simulator/>). It works > fine and doesn't crash. I was trying to find some info on how to run it on a > mobile device, but I didn't succeed. Could you please tell me, how I can run > mobile Safari with the latest WebKit version on a real device? > > Thanks. > _______________________________________________ > webkit-dev mailing list > webkit-dev@lists.webkit.org > https://lists.webkit.org/mailman/listinfo/webkit-dev
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