Hello,

This is certainly interesting work! I have a few questions about the approach 
of this renderer.

1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]?
2. You mention in your video that you have already migrated Cairo on top of 
your new tech. Traditionally, a web engine is divorced from a 2D rendering 
engine such as Cairo. Why can’t the ports of WebKit which use Cairo get this 
new tech without any change?
3. What sort of API changes do you have in mind to make GraphicsContext adopt?
4. Out of curiosity, does the renderer implement 3D transforms? Did you have to 
implement 3-D triangle subdivision along intersections (perhaps for 
order-independent transparency)?
5. Which algorithm did you choose to draw text?

Historically, the WebKit team has hesitated to allow experiments in the 
OpenSource repository. Traditionally, this sort of exploratory work is done in 
a branch, and only after it has proved to be an improvement, the work is 
adopted on trunk.

Thanks,
Myles

[1] https://01.org/linuxgraphics/documentation/hardware-specification-prms 
<https://01.org/linuxgraphics/documentation/hardware-specification-prms>

> On Nov 2, 2016, at 9:35 AM, Rogovin, Kevin <kevin.rogo...@intel.com> wrote:
> 
> Hi,
>  
> I was directed here by some colleagues as this is the place to post the 
> following to get started on the following proposal.
>  
> I have been working on an experimental 2D renderer that requires a GPU, the 
> project is open sourced on github at https://github.com/01org/fastuidraw 
> <https://github.com/01org/fastuidraw>. I gave a talk at the X Developers 
> Conference this year which can be seen from 
> https://www.x.org/wiki/Events/XDC2016/Program/rogovin_fast_ui_draw/ 
> <https://www.x.org/wiki/Events/XDC2016/Program/rogovin_fast_ui_draw/> .
>  
> I made a benchmark which makes heavy use of rotations and clipping and ported 
> to SKIA, Qt’s QPainter and Cairo. The benchmark and its ports are in the git 
> repo linked above under the branch with_ports_of_painter-cells. It's 
> performance advantage of FastUIDraw against the other renderers was quite 
> severe (against Cairo and Qt's QPainter over 9 times and against SKIA about 5 
> times faster).
>  
> I would like to explore the option of using FastUIDraw to implement a 
> WebCore::GraphicsContext backend for the purpose of making drawing faster and 
> more efficient on Intel devices that are equipped with a GPU. I also think 
> that some minor modifications to WebKit’s use of GraphicsContext will also 
> give some benefits. I have worked on WebKit a few years ago and knew/know my 
> way around the rendering code very well (atleast at that time).
>  
> Looking forward to collaboration,
> -Kevin Rogovin
>  
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