Hi everyone!

That last time we talked about this, there seemed to be a lot of agreement that 
we should go with the Seconds/MonotonicTime/WallTime approach.

I have implemented it: https://bugs.webkit.org/show_bug.cgi?id=152045

That patch just takes a subset of our time code - all of the stuff that 
transitively touches ParkingLot - and converts it to use the new time classes.  
Reviews welcome!

-Filip



> On May 22, 2016, at 6:41 PM, Filip Pizlo <fpi...@apple.com> wrote:
> 
> Hi everyone!
> 
> I’d like us to stop using std::chrono and go back to using doubles for time.  
> First I list the things that I think we wanted to get from std::chrono - the 
> reasons why we started switching to it in the first place.  Then I list some 
> disadvantages of std::chrono that we've seen from fixing std::chrono-based 
> code.  Finally I propose some options for how to use doubles for time.
> 
> Why we switched to std::chrono
> 
> A year ago we started using std::chrono for measuring time.  std::chrono has 
> a rich typesystem for expressing many different kinds of time.  For example, 
> you can distinguish between an absolute point in time and a relative time.  
> And you can distinguish between different units, like nanoseconds, 
> milliseconds, etc.
> 
> Before this, we used doubles for time.  std::chrono’s advantages over doubles 
> are:
> 
> Easy to remember what unit is used: We sometimes used doubles for 
> milliseconds and sometimes for seconds.  std::chrono prevents you from 
> getting the two confused.
> 
> Easy to remember what kind of clock is used: We sometimes use the monotonic 
> clock and sometimes the wall clock (aka the real time clock).  Bad things 
> would happen if we passed a time measured using the monotonic clock to 
> functions that expected time measured using the wall clock, and vice-versa.  
> I know that I’ve made this mistake in the past, and it can be painful to 
> debug.
> 
> In short, std::chrono uses compile-time type checking to catch some bugs.
> 
> Disadvantages of using std::chrono
> 
> We’ve seen some problems with std::chrono, and I think that the problems 
> outweigh the advantages.  std::chrono suffers from a heavily templatized API 
> that results in template creep in our own internal APIs.  std::chrono’s 
> default of integers without overflow protection means that math involving 
> std::chrono is inherently more dangerous than math involving double.  This is 
> particularly bad when we use time to speak about timeouts.
> 
> Too many templates: std::chrono uses templates heavily.  It’s overkill for 
> measuring time.  This leads to verbosity and template creep throughout common 
> algorithms that take time as an argument.  For example if we use doubles, a 
> method for sleeping for a second might look like sleepForSeconds(double).  
> This works even if someone wants to sleep for a nanoseconds, since 0.000001 
> is easy to represent using a double.  Also, multiplying or dividing a double 
> by a small constant factor (1,000,000,000 is small by double standards) is 
> virtually guaranteed to avoid any loss of precision.  But as soon as such a 
> utility gets std::chronified, it becomes a template.  This is because you 
> cannot have sleepFor(std::chrono::seconds), since that wouldn’t allow you to 
> represent fractions of seconds.  This brings me to my next point.
> 
> Overflow danger: std::chrono is based on integers and its math methods do not 
> support overflow protection.  This has led to serious bugs like 
> https://bugs.webkit.org/show_bug.cgi?id=157924 
> <https://bugs.webkit.org/show_bug.cgi?id=157924>.  This cancels out the 
> “remember what unit is used” benefit cited above.  It’s true that I know what 
> type of time I have, but as soon as I duration_cast it to another unit, I may 
> overflow.  The type system does not help!  This is insane: std::chrono 
> requires you to do more work when writing multi-unit code, so that you 
> satisfy the type checker, but you still have to be just as paranoid around 
> multi-unit scenarios.  Forgetting that you have milliseconds and using it as 
> seconds is trivially fixable.  But if std::chrono flags such an error and you 
> fix it with a duration_cast (as any std::chrono tutorial will tell you to 
> do), you’ve just introduced an unchecked overflow and such unchecked 
> overflows are known to cause bugs that manifest as pages not working 
> correctly.
> 
> I think that doubles are better than std::chrono in multi-unit scenarios.  It 
> may be possible to have std::chrono work with doubles, but this probably 
> implies us writing our own clocks.  std::chrono’s default clocks use 
> integers, not doubles.  It also may be possible to teach std::chrono to do 
> overflow protection, but that would make me so sad since using double means 
> not having to worry about overflow at all.
> 
> The overflow issue is interesting because of its implications for how we do 
> timeouts.  The way to have a method with an optional timeout is to do one of 
> these things:
> 
> - Use 0 to mean no timeout.
> - Have one function for timeout and one for no timeout.
> - Have some form of +Inf or INT_MAX to mean no timeout.  This makes so much 
> mathematical sense.
> 
> WebKit takes the +Inf/INT_MAX approach.  I like this approach the best 
> because it makes the most mathematical sense: not giving a timeout is exactly 
> like asking for a timeout at time-like infinity.  When used with doubles, 
> this Just Works.  +Inf is greater than any value and it gets preserved 
> properly in math (+Inf * real = +Inf, so it survives gracefully in unit 
> conversions; +Inf + real = +Inf, so it also survives absolute-to-relative 
> conversions).
> 
> But this doesn’t work with std::chrono.  The closest thing to +Inf is 
> duration::max(), i.e. some kind of UINT_MAX, but this is guaranteed to 
> overflow anytime it’s converted to a more precise unit of time 
> (nanoseconds::max() converted to milliseconds is something bogus).  It 
> appears that std::chrono doesn’t have a good story for infinite timeout, 
> which means that anyone writing a function that can optionally have a timeout 
> is going to have a bad time.  We have plenty of such functions in WebKit.  
> For example, I’m not sure how to come up with a feel-good solution to 
> https://bugs.webkit.org/show_bug.cgi?id=157937 
> <https://bugs.webkit.org/show_bug.cgi?id=157937> so long as we use 
> std::chrono.
> 
> Going back to doubles
> 
> Considering these facts, I propose that we switch back to using doubles for 
> time.  We can either simply revert to the way we used doubles before, or we 
> can come up with some more sophisticated approach that blends the best of 
> both worlds.  I prefer plain doubles because I love simplicity.
> 
> Simply revert to our old ways: I like this approach the best because it 
> involves only very simple changes.  Prior to std::chrono, we used a double to 
> measure time in seconds.  It was understood that seconds was the default 
> unit.  We would use both monotonic and wall clocks, and we used double for 
> both of them.
> 
> Come up with a new type system: Having learned from std::chrono and doubles, 
> it seems that the best typesystem for time would comprise three classes: 
> Seconds, WallTime, and MonotonicTime.  Seconds would be a class that holds a 
> double and supports +/+=/-/-=/</<=/>/>=/==/!= operations, as well as 
> conversions to a raw double for when you really need it.  WallTime and 
> MonotonicTime would be wrappers for Seconds with a more limited set of 
> available operations.  You can convert WallTime or MonotonicTime to Seconds 
> and vice-versa, but some operators are overloaded to make casts unnecessary 
> in most cases (WallTime + Seconds = WallTime, WallTime - WallTime = Seconds, 
> etc).  This would save us from forgetting the unit or the clock.  The name of 
> the Seconds class is a dead give-away, and WallTime and MonotonicTime will 
> not yield you a value that is unit-sensitive unless you say something like 
> WallTime::toSeconds().  There will be no easy way to convert WallTime to 
> MonotonicTime and vice-versa, since we want to discourage such conversions.
> 
> Personally I feel very comfortable with doubles for time.  I like to put the 
> word “Seconds” into variable names and function names (waitForSeconds(double) 
> is a dead give-away).  On the other hand, I sort of like the idea of a type 
> system to protect clock mix-ups.  I think that’s the biggest benefit we got 
> from std::chrono.
> 
> If it was entirely up to me, I’d go for doubles.  I think that there needs to 
> be a high burden of proof for using types to catch semantic bugs.  A type 
> system *will* slow you down when writing code, so the EV (expected value) of 
> the time savings from bugs caught early needs to be greater than the EV of 
> the time lost due to spoonfeeding the compiler or having to remember how to 
> use those classes.  Although I know that using doubles sometimes meant we had 
> bugs, I don’t think they were frequent or severe enough for the odds to be 
> good for the Seconds/WallTime/MonotonicTime solution.
> 
> Thoughts?
> 
> -Filip
> 

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