Hi,

> On Aug 3, 2017, at 7:52 AM, Dean Jackson <d...@apple.com> wrote:
> 
> 
> 
>> On 2 Aug 2017, at 19:55, Sergio Villar Senin <svil...@igalia.com> wrote:
>> 
>> 
>> Our main interest is to eventually have some implementation working on
>> WebKitGtk and/or WPE on Linux but obviously there is a lot of cross-
>> platform work that needs to be done as well. Our initial idea would be
>> to use the OpenVR API as Valve released a Linux version of their SDK
>> some months ago. Looks like a safe bet as other vendors like Firefox or
>> Chromium already include it in their trees as third party.
> 
> I agree with the idea to assume use of the OpenVR SDK at the moment. It
> is the only major VR SDK that is available for macOS, Linux and Windows.
> 
> So maybe our platform API should be very similar to the OpenVR API?
> I haven't looked at other SDKs like Oculus, but hopefully it isn't too
> different.

You should also keep an eye on OpenXR which is being discussed in Khronos. 
These seems like the future standard API for applications to hook into to 
support VR (independently of the underlaying VR runtime). More info there : 
https://www.khronos.org/openxr <https://www.khronos.org/openxr>
> 
> Dean
> 
> 
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