Hi folks,

We’re looking at the design of WebGPU.h. Right now, it’s designed in a mostly 
portable way that could potentially enable swapping between Metal and Dawn as 
its 3D rendering back-end.

Unfortunately, the design of WebGPU.h does not meet our memory goals. So we are 
thinking of changing it, ore removing it entirely, and potentially using some 
of our C++ types directly instead.

Is anyone planning to port WebGPU, or currently porting WebGPU, to another 3D 
rendering back-end? If so, does your porting design require keeping WebGPU.h 
as-is, or could it change?

Thanks,
Geoff
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