Platform specific or using a highly optimized compatibly licensed cross-platform library would be best for platform optimizations

On 1/20/06, David Hyatt <[EMAIL PROTECTED]> wrote:

On Jan 20, 2006, at 2:45 AM, Matteo Muratori wrote:

> I've read the post "KWQ Graphics code on Windows", and it seems
> that crossplatform need is an absolutely critical point.

Not really.  None of this code would be used on the Mac.

dave
([EMAIL PROTECTED])

_______________________________________________
webkit-dev mailing list
[email protected]
http://www.opendarwin.org/mailman/listinfo/webkit-dev

_______________________________________________
webkit-dev mailing list
[email protected]
http://www.opendarwin.org/mailman/listinfo/webkit-dev

Reply via email to