To be honest I'm not sure if this is frowned upon but 100% cross platform
apps you may have better luck with chromium. Building gtk on windows and
mac is difficult (the former being extremely hard).
On Fri, Oct 31, 2014 at 3:53 PM Philip Chimento <[email protected]>
wrote:

> I have recently gotten webkitgtk 2.4.6 to build on OSX, but only the
> WebKit1 API, using gtk-osx-build[1]. I'm in the process of cleaning that up
> to submit a patch. I have yet to attempt WebKit2, though.
>
> [1] https://wiki.gnome.org/Projects/GTK%2B/OSX/Building
>
> On Fri, Oct 31, 2014 at 9:43 AM, Mike Jones <[email protected]> wrote:
>
>> Hello all,
>>
>> I'm fairly new at working with WebKit and GTK. I am trying to build a
>> cross-platform app that uses WebKit to render HTML, among other things. I
>> built a prototype version for Linux using the webkit2gtk-3.0 library. I'm
>> now trying to build on OSX and it doesn't look like the library exists for
>> Mac (at least not in MacPorts or HomeBrew). Any suggestions?
>>
>> And, after Mac I intend to build on Windows as well, so if you have
>> pointers for me on how to setup the dev environment there, that would be
>> helpful.
>>
>> Many thanks,
>> Mike
>>
>> _______________________________________________
>> webkit-gtk mailing list
>> [email protected]
>> https://lists.webkit.org/mailman/listinfo/webkit-gtk
>>
>>
>
>
> --
> Philip
> _______________________________________________
> webkit-gtk mailing list
> [email protected]
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>
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