Hi,

If I want to port webkit to some platform with a different type of drawing 
model or frame buffer, do I only need to implement a set of drawing primitives 
that webkit wants to use to render it to "some surface"?

In looking in the "platform" directory of webkit, I noticed this seems to be 
the place where platform porting seems to occur (GTK, QT, etc.).

If I just collect all the non-static functions that are defined in one of these 
platform directories (say, GTK), would these functions constitute the bulk of a 
porting effort?

I can't seem to find a porting guide that provides a step-by-step process for 
porting webkit to another platform.  The platform I'm porting to is a POSIX 
Platform, but with a direct frame buffer that provides a different API (drawing 
primitives like "draw pixel").  The only porting I have to do is just the 
rendering part so I was hoping that I could define a set of drawing primitives 
and plug those into webkit and that would be it.


Thanks!!
Randy
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