On Thu, Mar 4, 2010 at 1:05 AM, Zack Rusin <[email protected]> wrote:
> 3) it's 2x memory usage vs qpixmap.

By 2x you mean the original bitmap + the texture cache in GL context?
The cache presumably has limited size and mostly contain textures for
images that have been displayed recently. Typically only a small
portion of all images on a web page are visible at a given time. The
real memory use should not be anywhere near 2x assuming the cache
works sensibly.


  antti
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