Hi David I hope one of the WebGL implementors (Andrew / Jarkko) would be able to answer this better…
> - have you ever experienced corruptions between the main context and the > webgl context when accelerated compositing is used ? Not in my experience. > - have you considered using a QGLPixelBuffer instead of a QGLWidget for WebGL > ? If yes why did you choose the latter ? I think QGLWidget was a bit more straightforward - you just share the context with the parent and use an FBO. For most use cases this does not cause drawing issues. It's probably possible to implement this with a pixel buffer as well - though how would that work in a cross process environment? Right now my thoughts for WebKit2 are to either use EGL images (with Mesa for desktop) or streamline GL commands to the UI process. _______________________________________________ webkit-qt mailing list [email protected] http://lists.webkit.org/mailman/listinfo.cgi/webkit-qt
