Thanks Konstantin for the comments,  I have a follow up question. Upto what 
version of QT Webkit can we use QPainter/QPainterEngine/OpenGL ES 1.x based 
graphics?  Do we have restriction after certain version of QT Webkit where 
porting Graphics on top of OpenGL ES 1.x (fixed function pipeline) becomes 
tedious/complicated and higher version of OpenGl (like Opengl2.0 ES, 
programmable pipeline) are preferred/recommended.


Thanks for help in advance!


Best Regards

Gaurav


________________________________
From: Konstantin Tokarev <[email protected]>
Sent: Wednesday, August 2, 2017 14:27
To: Gaurav Ekoram Aradhya (Product Engineering Service); 
[email protected]
Subject: Re: [webkit-qt] OpenGl version for QT WebKit 5.0

** This mail has been sent from an external source. Treat hyperlinks and 
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02.08.2017, 22:20, "[email protected]" <[email protected]>:
> Hello there,
>
> We are trying to port QT Webkit 5.0 ( upstream trunk subversion revision 
> 136242) on an embedded platform. Earlier to this we had Webkit 74xxx (release 
> in 2010) on the embedded platform with Custom implementation of OpenGl 1.x ES.

Latest QtWebKit branch is based on r196805 + lots of backported fixes.

https://clicktime.symantec.com/a/1/c9w57xeWSnHPMe-ZCviAKqv-KXWW41SlF6rRvBaaKms=?d=lI0LGpqj47KvnMDiKjohhRsWXurw-tTZx-2rrmODD7ktvRZInTiBMnxbbJOWH0bS0WNp3LpTOQwecIzVdoTFhI_3ODhAAx_FTQ9Is0L2qpACYEAwJ92Hp3gTrHvviS1hmxTJdRDvuhUYwqBA0KU4XGPfxBTCfr0RAfP_PIPlhcTTjKhVpQSbJZlZmsQlb6XuCkdkLkKnzWYwOEHrH_ITWT2UYUOpsJoWgiQ_gso73rM4KpGwYmW4lJqQf7bEM8UYK9TJl04wKvHRS9WgjBN-87DORtcEcpXHaYZsRqhNhDlt7maxcJq3f5dMhMOmPxzOVeaok7yLtcKDY3MG4eXLINmCVdfHNvdKWxYKBx4uLYMw6_ZmIPxh&u=http%3A%2F%2Fcode.qt.io%2Fcgit%2Fqt%2Fqtwebkit.git%2F%3Fh%3D5.212

>
> We want to continue using our existing custom OpenGl 1.x implementation for 
> the targeted QT WebKit version 5.0. So can we continue using our custom 
> OpenGl 1.x implementation (fixed function pipeline) for QT WebKit 5.0 Port? 
> Ofcourse there could be few additional tweaks/functions/ extensions to be 
> supported by the custom OpenGl to support QT WebKit. At a high level any idea 
> what could be the challenges faced from a Graphics pipeline perspective for 
> WebKit QT port?

Qt port assumes that GraphicsContext painting is done via QPainter (see 
GraphicsContextQt). However, if QPainter uses QPaintEngine based on OpenGL ES 
1.x, it should be possible to integrate your OpenGL-based GraphicsContext 
smoothly.

>
> Thanks for help in advance!
>
> Warm Regards
>
> Gaurav
>
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--
Regards,
Konstantin

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