Hi, Robert and Gavin,

I agree with Robert that you should use EOModeler rather than Xcode's EOModel editor. However, I've found it easier to reconfigure Xcode's preferences for this issue:

  * open Xcode's Preference panel

  * select the File Types tab

  * Click the reveal triangle to the left of the folder item

  * Click the reveal triangle to the left of the wrapper item

  * select "wrapper.eomodeld"

* click on the pop-up triangles at the right end of the "wrapper.eomodeld" line

  * select "External Editor (Currently EOModeler)"

Click the Apply button (might not be necessary) and click the OK button.

From then on, when you open an EOModel from within Xcode, it will open the model in EOModeler.

AND... if you've updated to the latest version of Xcode, then if you open an EOModel from within Xcode, it will not hang the application on closing the model anymore. (YAY!).

Regards,
Jerry

On Jan 31, 2006, at 7:10 PM, Robert Walker wrote:

Twice now the EOModel component of XCode 2.2.1 has crashed on me (it is the most fragile piece of XCode I've ever experienced) and seemingly corrupted a part of the WebObjects application build process. Specifically, the written "MacOSClassPath.txt" file is now generated as follows, with each line prefixed with an extraneous "HOMEROOT/ApplicationsHOMEROOT" string (I've dropped lines from the sample below):

Here is your solution: Don't use the EOModel component of Xcode 2.2.1. Use EOModeler instead.

I simply put EOModeler on the "Dock" and drag the model file from Xcode and drop it on EOModeler. Others may have an ever better solution to allow for double-clicking the model, but this works fine for me.


--
__ Jerry W. Walker,
WebObjects Developer/Instructor for High Performance Industrial Strength Internet Enabled Systems

    [EMAIL PROTECTED]
    203 278-4085        office






--
__ Jerry W. Walker,
WebObjects Developer/Instructor for High Performance Industrial Strength Internet Enabled Systems

    [EMAIL PROTECTED]
    203 278-4085        office



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