Fixed it for me too! It was set to open models with Xcode and Xcode was set to open them with EOModeler. I think that was what resulted in the odd "can't find the model" error.

Thanks Art, I owe you a beer at WWDC.

Chuck


On Jul 12, 2006, at 10:41 PM, Ricardo Parada wrote:


On jul 12, 2006, at 10:37 PM, Art Isbell wrote:

        To prevent Xcode's eomodel editor from opening eomodels, I inspected
an eomodeld in Finder, set its "Open with" to EOModeler, clicked
"Change All...".


Actually of all the things you said this fixed the problem for me. THANKS!


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