On May 30, 2008, at 6:39 PM, Mike Schrag wrote:


Now I'm just going to have to go look into fixing this in Wonder. How much effort is expended being scared of inverse faulting (which is a problem that seems like it really shouldn't be all THAT hard to fix with a little elbow grease)?
It will definitely take a little more magic to pull off completely and testing to see what the side-effects will be, but I have a prototype that shows this is pretty straightforward to do. The one catch is that includeObjectsInPropertyWithKey (or whatever that method is) does a containsObject(..) call before adding. To answer that question you have to fault the array. However, it appears to work OK if I just make that assume false if it's not faulted at that point. The downside of that is that willChange is called even though once the array is eventually faulted, it may turn out that it DIDN'T change (because it defers the uniqueness check until the fault actually fires). So basically you get too many willChange calls if you add duplicates to an unfaulted array. This doesn't appear to actually be a problem in the limited testing I did, though. Weekend time ...


willChange() gets called a lot so I don't see this as a serious downside. I can't think of why it would cause problems as long as the EOs are in an EC.

Chuck

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