I know this bug. I always thought that it isn't necessarily caused by bad antialiasing, but rendering of everything except for the background and overlaying it. Thereby effectively drawing over the existing rendering, and since the overlay is not entirely opaque (there are some partially transparent pixels) we end up seeing something that looks like bad antialiasing.

I don't really have much to support this theory, except the fact that it really could produce what we are seeing, maybe it is a total misconception of the problem. Any thoughts? I'd really like to get rid of this, it is annoying.

On Aug 12, 2008, at 08:59, Ken Orr wrote:

I know exactly the artifacts that your referencing, and it shows up in more than just line drawing. Look at the following text, drawn first at rest, then after a slight resize:

good text (right after startup):
<good_text.png>

bad text (after resize):

<bad_text.png>


I originally had thought that the problem was with button opacity (that is, maybe it was claiming to be opaque, but really wasn't) - that wasn't the issue.

Have you done any tests to come to this conclusion?

F
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