Our code uses EOUtilities.LocalInstanceOfObject() on occasion. Lately I have
been seeing some strange slowdowns and the areas the tend to show up in the
thread dumps usually have this call near them.

The objects that we are getting a localInstance of also have relationships
that get accessed. Does the localInstance of an object also get a
localinstance of the relationship objects?

Is there a performance hit for using this mechanism?

We have fixed other similar issues by just refetching the objects into a new
EditingContext instead of using localInstance.

Does LocalInstance scale under load properly?

Thanks in advance for any help or suggestions


Dov Rosenberg

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