Take a look at fabric.js. It uses the HTML canvas tag and allows you to get the image as png or jpeg in base64. You can then use a JavaScript to place the image data value into a hidden input field. You can do that onsubmit in the WOform. Everything else is normal. Just did this to capture signatures. I can give you more info later today when I get home.
... sent while out-n-about > On Jun 17, 2014, at 12:41 PM, Calven Eggert <[email protected]> wrote: > > Anyone know how to write a WO app to allow the user to draw in a browser, > capture the image and then use WO to store the image in a database? > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Webobjects-dev mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/webobjects-dev/webobjects%40berkling.us > > This email sent to [email protected]
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