Hi, Yes, it removes the CVS directories. We hacked into the ModelerBundle that comes in the examples (it has other features we need) to move the CVS directory from the eomodeld~ to eomodeld after a save. Works for us (DR2 and NT). I could zip up our version of the ModelerBundle and mail it to you if you want. Aleksey Sudakov wrote: > > Hi, > > Could somebody confirm or deny that EOModeler on RDR2 remove CVS directories > from *.eomodeld the way EOModeler on OpenStep does. If this is the case is > there something like OmniEOMoidelerBundle for RDR2? > > Thanks, > Aleksey -- Derek Rendall Senior Software Engineer Computer Science Applied Research Centre a.k.a. Black Albatross University of Otago P.O. Box 56 Dunedin New Zealand ph +64 3 4795468 fax +64 3 4799033 http://www.albatross.co.nz
