Hi,

Yes, it removes the CVS directories. We hacked into the ModelerBundle
that comes in the examples (it has other features we need) to move the
CVS directory from the eomodeld~ to eomodeld after a save. Works for us
(DR2 and NT).

I could zip up our version of the ModelerBundle and mail it to you if
you want.

Aleksey Sudakov wrote:
> 
> Hi,
> 
> Could somebody confirm or deny that EOModeler on RDR2 remove CVS directories
>  from *.eomodeld the way EOModeler on OpenStep does. If this is the case is
> there something like OmniEOMoidelerBundle for RDR2?
> 
> Thanks,
> Aleksey

-- 
Derek Rendall
Senior Software Engineer
Computer Science Applied Research Centre
a.k.a. Black Albatross
University of Otago
P.O. Box 56
Dunedin
New Zealand
ph +64 3 4795468
fax +64 3 4799033
http://www.albatross.co.nz

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