Hi ,
I need some help
The Situation:
Loading plug-in: TaskKit at C:\Python22\Lib\site-packages\Webware\TaskKit
Loading plug-in: UserKit at C:\Python22\Lib\site-packages\Webware\UserKit
Loading plug-in: WebUtils at C:\Python22\Lib\site-packages\Webware\WebUtils
Listening on ('127.0.0.1', 8086)
Creating 10 threads..........
Ready
Ready
1 2002-07-16 18:59:23 Traceback (most recent call last):
File ".\WebKit\ThreadedAppServer.py", line 287, in threadloop
rh.handleRequest()
File ".\WebKit\ThreadedAppServer.py", line 495, in handleRequest
dict_length = loads(chunk)
ValueError: bad marshal data
anddddddddddddddddddd
ttp://localhost/cgi-bin/WebKit/WebKit.cgi
ERROR
Traceback (most recent call last):
File "c:\PROGRA~1\APACHE~1\apache\cgi-bin\webkit\webkit.cgi", line 26, in
?
import WebKit.CGIAdapter
ImportError: No module named WebKit.CGIAdapter
Im on Windows 2000.
Regarding following instructions
mod_webkit
n n Custom Apache module for Webware written in C
n n Much faster than WebKit.cgi:
n n Does not have to start the Python interpreter on every request
n n Located in Webware/WebKit/Native/mod_webkit
n n On Unix:
n n use make and make install
n n On Windows:
n n Download precompiled mod_webkit.dll from
http://webware.sourceforge.net/MiscDownloads/
n n Place mod_webkit.dll into the Apache/modules directory
mod_webkit continued
n n Edit your Apache httpd.conf file:
# Load the mod_webkit module
# On windows you'd use mod_webkit.dll instead of mod_webkit.so
LoadModule webkit_module modules/mod_webkit.so
AddModule mod_webkit.c
# Include this if you want to send all .psp files to WebKit,
# even those that aren't found in a configured WebKit context.
AddType text/psp .psp
AddHandler psp-handler .psp
# This sends requests for /webkit/... to the appserver on port 8086.
<Location /webkit>
WKServer localhost 8086
SetHandler webkit-handler
</Location>
What should I do to make it WORK ??????
Sincerely,Ivan
PS:
The process of gathering data and transforming it into a standard format
before it is transmitted over a network so that the data can transcend
network boundaries. In order for an object to be moved around a network, it
must be converted into a data stream that corresponds with the packet
structure of the network transfer protocol. This conversion is known as data
marshalling. Data pieces are collected in a message buffer before they are
marshaled. When the data is transmitted, the receiving computer converts the
marshaled data back into an object.
Data marshalling is required when passing the output parameters of a program
written in one language as input to a program written in another language.
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