Update of bug #9112 (project wesnoth):
Status: None => In Progress
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Follow-up Comment #1:
2) is easily enough done. I've changed the code for generating moves
appropriately.
1) puzzles me. I have logic to do this in place, and I actually saw it work
when I gave .map extensions to every map in mainline; I don't know why it
failed in your case.
Can you send me a copy of a campaign on which it failed so I can reproduce
the error?
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