Update of bug #9268 (project wesnoth):
Item Group: None => None of the others
Status: None => Fixed
Assigned to: None => alink
Summary: Lag during singleplayer campaign => Lag with the
path when there is a lot of units
_______________________________________________________
Follow-up Comment #1:
It will be fixed on 1.3.4 (and already done in the svn version). Thanks for
reporting this bug, because in the meantime I suspect that other users will
also complain about it. I changed the name of your bug to help with this.
It's happen only when rendering the path (which looks ZoC) if there is a lot
of units. And I agree it was very annoying, I also gave up at this scenario
because of this.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9268>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs