Update of bug #9268 (project wesnoth):

              Item Group:                    None =>  None of the others    
                  Status:                    None => Fixed                  
             Assigned to:                    None => alink                  
                 Summary: Lag during singleplayer campaign => Lag with the
path when there is a lot of units

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Follow-up Comment #1:

It will be fixed on 1.3.4 (and already done in the svn version). Thanks for
reporting this bug, because in the meantime I suspect that other users will
also complain about it. I changed the name of your bug to help with this.

It's happen only when rendering the path (which looks ZoC) if there is a lot
of units. And I agree it was very annoying, I also gave up at this scenario
because of this.

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Reply to this item at:

  <http://gna.org/bugs/?9268>

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