Follow-up Comment #1, bug #9242 (project wesnoth):
Found a fix for this today. The problem disappears when I delete the
backwards compatibility code for versions prior 1.2.3 in gamestatus.cpp:
(gamestate constructor) lines 456ff in the version 1.3.4 source:
//backwards compatibility for 1.2 and 1.2.1,
//------------------------------------------
//add recall list units to the snapshot so they don't get lost
if (!snapshot->empty() && (version < "1.2.2") )
{
...
}
I attached a patch for version 1.3.4.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9242>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs