Follow-up Comment #1, bug #9242 (project wesnoth):

Found a fix for this today. The problem disappears when I delete the
backwards compatibility code for versions prior 1.2.3 in gamestatus.cpp:
(gamestate constructor) lines 456ff in the version 1.3.4 source:

  //backwards compatibility for 1.2 and 1.2.1,
  //------------------------------------------
  //add recall list units to the snapshot so they don't get lost
  if (!snapshot->empty() && (version < "1.2.2") )
  {
       ...
  }

I attached a patch for version 1.3.4.



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