Follow-up Comment #16, bug #9029 (project wesnoth):

Interestingly, a similar issue occurred to me today (testing for bug #9532),
where the key is, like in this report, that _repeating the same sequence of
events twice triggers a segfault._ Maybe there's a more general design issue
here (?), or maybe it's just a coincidence.

What I did was start a local MP game (with use map settings and use random
starting ToD), quit, start a new local MP game (with the same settings, same
map), and quit, which triggered the segfault, twice reproduced so far.

Someone more knowledgeable please tell me if I should file a separate report
(with a stacktrace that I don't yet have) about this issue instead.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?9029>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to