Update of bug #9610 (project wesnoth):
Status: None => In Progress
_______________________________________________________
Follow-up Comment #2:
Indeed, and I think it can also happen in AI turn. Unfortunately, this comes
from a bad design of the mouse code. The mouse is unaware of game changes, it
just read what it's under the cursor when you move it (btw moving the mouse,
is a temporary method to clear this glitch).
For the moment, I have deactivated the attack/move cursor and the attack
direction indicator when observing, since it's normally only used to help the
active user (and note that we already don't display the path and defense %
when observing), also because it exposes more this design flaw.
After that i will see how reorganize the mouse code to be more up-to-date
with the game state.
And thanks for the feedback about these 2 new features, I was a bit surprised
that nobody comment/complains about it. But apparently it was smoothly
accepted :-)
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9610>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs