URL:
  <http://gna.org/bugs/?9653>

                 Summary: UI crashes in scepter of fire campaign
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Wednesday 08/01/2007 at 23:11 CEST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: [EMAIL PROTECTED]
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.3.6
        Operating System: Linux (Debian)

    _______________________________________________________

Details:

Hi,

I'm running Debian testing and installed wesnoth-unstable from
http://download.tuxfamily.org/wesnothrepos/debian/binary/wesnoth-unstable_1.3.6_i386.deb

I use ASCII saves files and attached it gzipped.
(I hope that the German locale I used is no problem -
the attached saved game was created with C locale.
When I load this game some AI-fighting is done and
when it seems to be over the user interface crashed.
Here is the full output on the console:

--------------------------------------------------------
$ wesnoth 
Battle for Wesnoth v1.3.6
Started on Wed Aug  1 22:54:35 2007

started game: 590701784
Checking video mode: 1024x768x32...
32
setting mode to 1024x768x32
locale could not be determined; defaulting to system locale
set locale to 
set locale to 
found valid cache at
'/home/tillea/.wesnoth-unstable/cache/_main.cfg-cache-v1.3.6-MEDIUM-N
ORMAL' using it
loadscreen: filesystem counter = 225
loadscreen: binarywml counter = 12473
loadscreen: setconfig counter = 228
loadscreen: parser counter = 227
started music
3704266550
showing title screen...
3704266550
Loading tips of day
title screen returned result
locale could not be determined; defaulting to system locale
locale could not be determined; defaulting to system locale
found valid cache at
'/home/tillea/.wesnoth-unstable/cache/_main.cfg-cache-v1.3.6-CAMPAIGN
_SCEPTRE_FIRE-EASY' using it
scenario: '9_Caverns_of_Flame'
has snapshot: yes
setting replay to end...
locale could not be determined; defaulting to system locale
locale could not be determined; defaulting to system locale
found valid cache at
'/home/tillea/.wesnoth-unstable/cache/_main.cfg-cache-v1.3.6-MEDIUM-N
ORMAL' using it
started music
3704362251
showing title screen...
3704362267
title screen returned result
found valid cache at
'/home/tillea/.wesnoth-unstable/cache/_main.cfg-cache-v1.3.6-CAMPAIGN
_SCEPTRE_FIRE-EASY' using it
scenario: '9_Caverns_of_Flame'
has snapshot: yes
setting replay to end...
wesnoth: terrain_translation.cpp:715: t_translation::t_layer
t_translation::string_to_laye
r_(const std::string&): Assertion `str.size() <= 4' failed.
--------------------------------------------------------------

This is reproducible for me in every try.

Feel free to ask me about further information at my e-mail
adress  tillea _at_ gmail _dot_ com  but I do not really
like to register in just another forum.

Kind regards and thanks for caring for Wesnoth

Andreas.




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Wednesday 08/01/2007 at 23:11 CEST  Name:
Hoehlen_des_Feuers_Runde_11xxx.gz  Size: 55kB   By: None

<http://gna.org/bugs/download.php?file_id=2739>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?9653>

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